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authorIlpo Järvinen <ilpo.jarvinen@helsinki.fi>2007-11-15 19:50:37 -0800
committerDavid S. Miller <davem@davemloft.net>2008-01-28 14:54:07 -0800
commit68f8353b480e5f2e136c38a511abdbb88eaa8ce2 (patch)
tree3e412890c3caa98619872f15e117daffb68e9edf /include/linux/tcp.h
parentfd6dad616d4fe2f08d690f25ca76b0102158fb3a (diff)
[TCP]: Rewrite SACK block processing & sack_recv_cache use
Key points of this patch are: - In case new SACK information is advance only type, no skb processing below previously discovered highest point is done - Optimize cases below highest point too since there's no need to always go up to highest point (which is very likely still present in that SACK), this is not entirely true though because I'm dropping the fastpath_skb_hint which could previously optimize those cases even better. Whether that's significant, I'm not too sure. Currently it will provide skipping by walking. Combined with RB-tree, all skipping would become fast too regardless of window size (can be done incrementally later). Previously a number of cases in TCP SACK processing fails to take advantage of costly stored information in sack_recv_cache, most importantly, expected events such as cumulative ACK and new hole ACKs. Processing on such ACKs result in rather long walks building up latencies (which easily gets nasty when window is huge). Those latencies are often completely unnecessary compared with the amount of _new_ information received, usually for cumulative ACK there's no new information at all, yet TCP walks whole queue unnecessary potentially taking a number of costly cache misses on the way, etc.! Since the inclusion of highest_sack, there's a lot information that is very likely redundant (SACK fastpath hint stuff, fackets_out, highest_sack), though there's no ultimate guarantee that they'll remain the same whole the time (in all unearthly scenarios). Take advantage of this knowledge here and drop fastpath hint and use direct access to highest SACKed skb as a replacement. Effectively "special cased" fastpath is dropped. This change adds some complexity to introduce better coveraged "fastpath", though the added complexity should make TCP behave more cache friendly. The current ACK's SACK blocks are compared against each cached block individially and only ranges that are new are then scanned by the high constant walk. For other parts of write queue, even when in previously known part of the SACK blocks, a faster skip function is used (if necessary at all). In addition, whenever possible, TCP fast-forwards to highest_sack skb that was made available by an earlier patch. In typical case, no other things but this fast-forward and mandatory markings after that occur making the access pattern quite similar to the former fastpath "special case". DSACKs are special case that must always be walked. The local to recv_sack_cache copying could be more intelligent w.r.t DSACKs which are likely to be there only once but that is left to a separate patch. Signed-off-by: Ilpo Järvinen <ilpo.jarvinen@helsinki.fi> Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'include/linux/tcp.h')
-rw-r--r--include/linux/tcp.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/linux/tcp.h b/include/linux/tcp.h
index 794497c7d75..08027f1d7f3 100644
--- a/include/linux/tcp.h
+++ b/include/linux/tcp.h
@@ -343,10 +343,7 @@ struct tcp_sock {
struct sk_buff *scoreboard_skb_hint;
struct sk_buff *retransmit_skb_hint;
struct sk_buff *forward_skb_hint;
- struct sk_buff *fastpath_skb_hint;
- int fastpath_cnt_hint; /* Lags behind by current skb's pcount
- * compared to respective fackets_out */
int lost_cnt_hint;
int retransmit_cnt_hint;