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/****************************************************************************
*
*    Copyright (C) 2005 - 2011 by Vivante Corp.
*
*    This program is free software; you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation; either version 2 of the license, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program; if not write to the Free Software
*    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*****************************************************************************/




#ifndef __gc_hal_options_h_
#define __gc_hal_options_h_

/*
    gcdPRINT_VERSION

        Print HAL version.
*/
#ifndef gcdPRINT_VERSION
#   define gcdPRINT_VERSION                     0
#endif

/*
    USE_NEW_LINUX_SIGNAL

        This define enables the Linux kernel signaling between kernel and user.
*/
#ifndef USE_NEW_LINUX_SIGNAL
#   define USE_NEW_LINUX_SIGNAL                 0
#endif

/*
    NO_USER_DIRECT_ACCESS_FROM_KERNEL

        This define enables the Linux kernel behavior accessing user memory.
*/
#ifndef NO_USER_DIRECT_ACCESS_FROM_KERNEL
#   define NO_USER_DIRECT_ACCESS_FROM_KERNEL    0
#endif

/*
    VIVANTE_PROFILER

        This define enables the profiler.
*/
#ifndef VIVANTE_PROFILER
#   define VIVANTE_PROFILER                     0
#endif

/*
    gcdUSE_VG

        Enable VG HAL layer (only for GC350).
*/
#ifndef gcdUSE_VG
#   define gcdUSE_VG                            0
#endif

/*
    USE_SW_FB

        Set to 1 if the frame buffer memory cannot be accessed by the GPU.
*/
#ifndef USE_SW_FB
#   define USE_SW_FB                            0
#endif

/*
    USE_SUPER_SAMPLING

        This define enables super-sampling support.
*/
#define USE_SUPER_SAMPLING                      0

/*
    PROFILE_HAL_COUNTERS

        This define enables HAL counter profiling support.  HW and SHADER
        counter profiling depends on this.
*/
#ifndef PROFILE_HAL_COUNTERS
#   define PROFILE_HAL_COUNTERS                 1
#endif

/*
    PROFILE_HW_COUNTERS

        This define enables HW counter profiling support.
*/
#ifndef PROFILE_HW_COUNTERS
#   define PROFILE_HW_COUNTERS                  1
#endif

/*
    PROFILE_SHADER_COUNTERS

        This define enables SHADER counter profiling support.
*/
#ifndef PROFILE_SHADER_COUNTERS
#   define PROFILE_SHADER_COUNTERS              1
#endif

/*
    COMMAND_PROCESSOR_VERSION

        The version of the command buffer and task manager.
*/
#define COMMAND_PROCESSOR_VERSION               1

/*
    gcdDUMP

        When set to 1, a dump of all states and memory uploads, as well as other
        hardware related execution will be printed to the debug console.  This
        data can be used for playing back applications.
*/
#ifndef gcdDUMP
#   define gcdDUMP                              0
#endif

/*
    gcdDUMP_API

        When set to 1, a high level dump of the EGL and GL/VG APs's are
        captured.
*/
#ifndef gcdDUMP_API
#   define gcdDUMP_API                          0
#endif

/*
    gcdDUMP_IN_KERNEL

        When set to 1, all dumps will happen in the kernel.  This is handy if
        you want the kernel to dump its command buffers as well and the data
        needs to be in sync.
*/
#ifndef gcdDUMP_IN_KERNEL
#   define gcdDUMP_IN_KERNEL                    0
#endif

/*
    gcdDUMP_COMMAND

        When set to non-zero, the command queue will dump all incoming command
        and context buffers as well as all other modifications to the command
        queue.
*/
#ifndef gcdDUMP_COMMAND
#   define gcdDUMP_COMMAND                      0
#endif

/*
    gcdDUMP_FRAME_TGA

    When set to a value other than 0, a dump of the frame specified by the value,
    will be done into frame.tga. Frame count starts from 1.
 */
#ifndef gcdDUMP_FRAME_TGA
#define gcdDUMP_FRAME_TGA                       0
#endif
/*
    gcdNULL_DRIVER

    Set to 1 for infinite speed hardware.
    Set to 2 for bypassing the HAL.
    Set to 3 for bypassing the drivers.
*/
#ifndef gcdNULL_DRIVER
#   define gcdNULL_DRIVER  0
#endif

/*
    gcdENABLE_TIMEOUT_DETECTION

        Enable timeout detection.
*/
#ifndef gcdENABLE_TIMEOUT_DETECTION
#   define gcdENABLE_TIMEOUT_DETECTION          0
#endif

/*
    gcdCMD_BUFFER_SIZE

        Number of bytes in a command buffer.
*/
#ifndef gcdCMD_BUFFER_SIZE
#   define gcdCMD_BUFFER_SIZE                   (128 << 10)
#endif

/*
    gcdCMD_BUFFERS

        Number of command buffers to use per client.
*/
#ifndef gcdCMD_BUFFERS
#   define gcdCMD_BUFFERS                       2
#endif

/*
    gcdMAX_CMD_BUFFERS

        Maximum number of command buffers to use per client.
*/
#ifndef gcdMAX_CMD_BUFFERS
#   define gcdMAX_CMD_BUFFERS                   8
#endif

/*
    gcdCOMMAND_QUEUES

        Number of command queues in the kernel.
*/
#ifndef gcdCOMMAND_QUEUES
#   define gcdCOMMAND_QUEUES                    2
#endif

/*
    gcdPOWER_CONTROL_DELAY

        The delay in milliseconds required to wait until the GPU has woke up
        from a suspend or power-down state.  This is system dependent because
        the bus clock also needs to stabalize.
*/
#ifndef gcdPOWER_CONTROL_DELAY
#   define gcdPOWER_CONTROL_DELAY               0
#endif

/*
    gcdMMU_SIZE

        Size of the MMU page table in bytes.  Each 4 bytes can hold 4kB worth of
        virtual data.
*/
#ifndef gcdMMU_SIZE
#   define gcdMMU_SIZE                          (128 << 10)
#endif

/*
    gcdSECURE_USER

        Use logical addresses instead of physical addresses in user land.  In
        this case a hint table is created for both command buffers and context
        buffers, and that hint table will be used to patch up those buffers in
        the kernel when they are ready to submit.
*/
#ifndef gcdSECURE_USER
#   define gcdSECURE_USER                       0
#endif

/*
    gcdSECURE_CACHE_SLOTS

        Number of slots in the logical to DMA address cache table.  Each time a
        logical address needs to be translated into a DMA address for the GPU,
        this cache will be walked.  The replacement scheme is LRU.
*/
#ifndef gcdSECURE_CACHE_SLOTS
#   define gcdSECURE_CACHE_SLOTS                1024
#endif

/*
    gcdSECURE_CACHE_METHOD

        Replacement scheme used for Secure Cache.  The following options are
        available:

            gcdSECURE_CACHE_LRU
                A standard LRU cache.

            gcdSECURE_CACHE_LINEAR
                A linear walker with the idea that an application will always
                render the scene in a similar way, so the next entry in the
                cache should be a hit most of the time.

            gcdSECURE_CACHE_HASH
                A 256-entry hash table.

            gcdSECURE_CACHE_TABLE
                A simple cache but with potential of a lot of cache replacement.
*/
#ifndef gcdSECURE_CACHE_METHOD
#   define gcdSECURE_CACHE_METHOD               gcdSECURE_CACHE_HASH
#endif

/*
    gcdREGISTER_ACCESS_FROM_USER

        Set to 1 to allow IOCTL calls to get through from user land.  This
        should only be in debug or development drops.
*/
#ifndef gcdREGISTER_ACCESS_FROM_USER
#   define gcdREGISTER_ACCESS_FROM_USER         1
#endif

/*
    gcdHEAP_SIZE

        Set the allocation size for the internal heaps.  Each time a heap is
        full, a new heap will be allocated with this minmimum amount of bytes.
        The bigger this size, the fewer heaps there are to allocate, the better
        the performance.  However, heaps won't be freed until they are
        completely free, so there might be some more memory waste if the size is
        too big.
*/
#ifndef gcdHEAP_SIZE
#   define gcdHEAP_SIZE                         (64 << 10)
#endif

/*
    gcdPOWER_MANAGEMENT

        This define enables the power management code.
*/
#ifndef gcdPOWER_MANAGEMENT
#   define gcdPOWER_MANAGEMENT                  1
#endif

/*
    gcdFPGA_BUILD

        This define enables work arounds for FPGA images.
*/
#ifndef gcdFPGA_BUILD
#   define gcdFPGA_BUILD                        0
#endif

/*
    gcdGPU_TIMEOUT

        This define specified the number of milliseconds the system will wait
        before it broadcasts the GPU is stuck.  In other words, it will define
        the timeout of any operation that needs to wait for the GPU.

        If the value is 0, no timeout will be checked for.
*/
#ifndef gcdGPU_TIMEOUT
#   if gcdFPGA_BUILD
#       define gcdGPU_TIMEOUT                   0
#   else
#       define gcdGPU_TIMEOUT                   2000
#   endif
#endif

/*
    gcdGPU_ADVANCETIMER

        it is advance timer.
*/
#ifndef gcdGPU_ADVANCETIMER
#   define gcdGPU_ADVANCETIMER                  250
#endif

/*
    gcdSTATIC_LINK

        This define disalbes static linking;
*/
#ifndef gcdSTATIC_LINK
#   define gcdSTATIC_LINK                       0
#endif

/*
    gcdUSE_NEW_HEAP

        Setting this define to 1 enables new heap.
*/
#ifndef gcdUSE_NEW_HEAP
#   define gcdUSE_NEW_HEAP                      0
#endif

/*
    gcdCMD_NO_2D_CONTEXT

        This define enables no-context 2D command buffer.
*/
#ifndef gcdCMD_NO_2D_CONTEXT
#   define gcdCMD_NO_2D_CONTEXT                 1
#endif

/*
    gcdENABLE_BANK_ALIGNMENT

    When enabled, video memory is allocated bank aligned. The vendor can modify
    gckOS_GetSurfaceBankAlignment() and gcoOS_GetBankOffsetBytes() to define how
    different types of allocations are bank and channel aligned.
    When disabled (default), no bank alignment is done.
*/
#ifndef gcdENABLE_BANK_ALIGNMENT
#   define gcdENABLE_BANK_ALIGNMENT             0
#endif

/*
    gcdDYNAMIC_SPEED

        When non-zero, it informs the kernel driver to use the speed throttling
        broadcasting functions to inform the system the GPU should be spet up or
        slowed down. It will send a broadcast for slowdown each "interval"
        specified by this define in milliseconds
        (gckOS_BroadcastCalibrateSpeed).
*/
#ifndef gcdDYNAMIC_SPEED
#    define gcdDYNAMIC_SPEED                    2000
#endif

/*
    gcdDYNAMIC_EVENT_THRESHOLD

        When non-zero, it specifies the maximum number of available events at
        which the kernel driver will issue a broadcast to speed up the GPU
        (gckOS_BroadcastHurry).
*/
#ifndef gcdDYNAMIC_EVENT_THRESHOLD
#    define gcdDYNAMIC_EVENT_THRESHOLD          5
#endif

/*
    gcdENABLE_PROFILING

        Enable profiling macros.
*/
#ifndef gcdENABLE_PROFILING
#   define gcdENABLE_PROFILING                  0
#endif

/*
    gcdENABLE_128B_MERGE

        Enable 128B merge for the BUS control.
*/
#ifndef gcdENABLE_128B_MERGE
#   define gcdENABLE_128B_MERGE                 0
#endif

/*
    gcdFRAME_DB

        When non-zero, it specified the number of frames inside the frame
        database. The frame DB will collect per-frame timestamps and hardware
        counters.
*/
#ifndef gcdFRAME_DB
#   define gcdFRAME_DB                          0
#   define gcdFRAME_DB_RESET                    0
#   define gcdFRAME_DB_NAME                     "/var/log/frameDB.log"
#endif

/*
    gcdENABLE_VG
            enable the 2D openVG
*/

#ifndef gcdENABLE_VG
#   define gcdENABLE_VG                         0
#endif

/*
   gcdPAGED_MEMORY_CACHEABLE

        When non-zero, paged memory will be cacheable.
 */

#ifndef gcdPAGED_MEMORY_CACHEABLE
#   define gcdPAGED_MEMORY_CACHEABLE            0
#endif

/*
   gcdNONPAGED_MEMORY_CACHEABLE

        When non-zero, non paged memory will be cacheable.
 */

#ifndef gcdNONPAGED_MEMORY_CACHEABLE
#   define gcdNONPAGED_MEMORY_CACHEABLE         0
#endif

/*
   gcdNONPAGED_MEMORY_BUFFERABLE

        When non-zero, non paged memory will be bufferable.
        gcdNONPAGED_MEMORY_BUFFERABLE and gcdNONPAGED_MEMORY_CACHEABLE
        can't be set 1 at same time
 */

#ifndef gcdNONPAGED_MEMORY_BUFFERABLE
#   define gcdNONPAGED_MEMORY_BUFFERABLE        1
#endif

/*
    gcdENABLE_INFINITE_SPEED_HW
            enable the Infinte HW , this is for 2D openVG
*/

#ifndef gcdENABLE_INFINITE_SPEED_HW
#   define gcdENABLE_INFINITE_SPEED_HW          0
#endif

/*
    gcdENABLE_TS_DOUBLE_BUFFER
            enable the TS double buffer, this is for 2D openVG
*/

#ifndef gcdENABLE_TS_DOUBLE_BUFFER
#   define gcdENABLE_TS_DOUBLE_BUFFER           1
#endif


/*
    gcdENABLE_SHARED_INFO

        When non-zero, enable process store some shared data in kernel
        which can be got by other processes
 */
#ifndef gcdENABLE_SHARED_INFO
#   define gcdENABLE_SHARED_INFO                1
#endif

/*
    gcd6000_SUPPORT

    Temporary define to enable/disable 6000 support.
 */
#ifndef gcd6000_SUPPORT
#   define gcd6000_SUPPORT                      0
#endif

/*
    gcdPOWEROFF_TIMEOUT

        When non-zero, GPU will power off automatically after idle
        state lasting for gcdPOWEROFF_TIMEOUT milliseconds.
 */

#ifndef gcdPOWEROFF_TIMEOUT
#   define gcdPOWEROFF_TIMEOUT                  5000
#endif

/*
    gcdUSE_VIDMEM_PER_PID
*/
#ifndef gcdUSE_VIDMEM_PER_PID
#   define gcdUSE_VIDMEM_PER_PID                0
#endif

/*
    QNX_SINGLE_THREADED_DEBUGGING
*/
#ifndef QNX_SINGLE_THREADED_DEBUGGING
#   define QNX_SINGLE_THREADED_DEBUGGING        0
#endif

/*
    gcdENABLE_RECOVERY

        This define enables the recovery code.
*/
#ifndef gcdENABLE_RECOVERY
#   define gcdENABLE_RECOVERY                   0
#endif

#endif /* __gc_hal_options_h_ */