//===- MachineFunction.cpp ------------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Collect native machine code information for a function. This allows // target-specific information about the generated code to be stored with each // function. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineFunction.h" #include "llvm/ADT/BitVector.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/DenseSet.h" #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/SmallString.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/Twine.h" #include "llvm/Analysis/ConstantFolding.h" #include "llvm/Analysis/EHPersonalities.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineConstantPool.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineJumpTableInfo.h" #include "llvm/CodeGen/MachineMemOperand.h" #include "llvm/CodeGen/MachineModuleInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/PseudoSourceValue.h" #include "llvm/CodeGen/WinEHFuncInfo.h" #include "llvm/IR/Attributes.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/Constant.h" #include "llvm/IR/DataLayout.h" #include "llvm/IR/DerivedTypes.h" #include "llvm/IR/Function.h" #include "llvm/IR/GlobalValue.h" #include "llvm/IR/Instruction.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/Metadata.h" #include "llvm/IR/Module.h" #include "llvm/IR/ModuleSlotTracker.h" #include "llvm/IR/Value.h" #include "llvm/MC/MCContext.h" #include "llvm/MC/MCSymbol.h" #include "llvm/MC/SectionKind.h" #include "llvm/Support/Casting.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Compiler.h" #include "llvm/Support/DOTGraphTraits.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/GraphWriter.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetFrameLowering.h" #include "llvm/Target/TargetLowering.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Target/TargetSubtargetInfo.h" #include #include #include #include #include #include #include #include using namespace llvm; #define DEBUG_TYPE "codegen" static cl::opt AlignAllFunctions("align-all-functions", cl::desc("Force the alignment of all functions."), cl::init(0), cl::Hidden); static const char *getPropertyName(MachineFunctionProperties::Property Prop) { using P = MachineFunctionProperties::Property; switch(Prop) { case P::FailedISel: return "FailedISel"; case P::IsSSA: return "IsSSA"; case P::Legalized: return "Legalized"; case P::NoPHIs: return "NoPHIs"; case P::NoVRegs: return "NoVRegs"; case P::RegBankSelected: return "RegBankSelected"; case P::Selected: return "Selected"; case P::TracksLiveness: return "TracksLiveness"; } llvm_unreachable("Invalid machine function property"); } void MachineFunctionProperties::print(raw_ostream &OS) const { const char *Separator = ""; for (BitVector::size_type I = 0; I < Properties.size(); ++I) { if (!Properties[I]) continue; OS << Separator << getPropertyName(static_cast(I)); Separator = ", "; } } //===----------------------------------------------------------------------===// // MachineFunction implementation //===----------------------------------------------------------------------===// // Out-of-line virtual method. MachineFunctionInfo::~MachineFunctionInfo() = default; void ilist_alloc_traits::deleteNode(MachineBasicBlock *MBB) { MBB->getParent()->DeleteMachineBasicBlock(MBB); } static inline unsigned getFnStackAlignment(const TargetSubtargetInfo *STI, const Function *Fn) { if (Fn->hasFnAttribute(Attribute::StackAlignment)) return Fn->getFnStackAlignment(); return STI->getFrameLowering()->getStackAlignment(); } MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM, unsigned FunctionNum, MachineModuleInfo &mmi) : Fn(F), Target(TM), STI(TM.getSubtargetImpl(*F)), Ctx(mmi.getContext()), MMI(mmi) { FunctionNumber = FunctionNum; init(); } void MachineFunction::init() { // Assume the function starts in SSA form with correct liveness. Properties.set(MachineFunctionProperties::Property::IsSSA); Properties.set(MachineFunctionProperties::Property::TracksLiveness); if (STI->getRegisterInfo()) RegInfo = new (Allocator) MachineRegisterInfo(this); else RegInfo = nullptr; MFInfo = nullptr; // We can realign the stack if the target supports it and the user hasn't // explicitly asked us not to. bool CanRealignSP = STI->getFrameLowering()->isStackRealignable() && !Fn->hasFnAttribute("no-realign-stack"); FrameInfo = new (Allocator) MachineFrameInfo( getFnStackAlignment(STI, Fn), /*StackRealignable=*/CanRealignSP, /*ForceRealign=*/CanRealignSP && Fn->hasFnAttribute(Attribute::StackAlignment)); if (Fn->hasFnAttribute(Attribute::StackAlignment)) FrameInfo->ensureMaxAlignment(Fn->getFnStackAlignment()); ConstantPool = new (Allocator) MachineConstantPool(getDataLayout()); Alignment = STI->getTargetLowering()->getMinFunctionAlignment(); // FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn. // FIXME: Use Function::optForSize(). if (!Fn->hasFnAttribute(Attribute::OptimizeForSize)) Alignment = std::max(Alignment, STI->getTargetLowering()->getPrefFunctionAlignment()); if (AlignAllFunctions) Alignment = AlignAllFunctions; JumpTableInfo = nullptr; if (isFuncletEHPersonality(classifyEHPersonality( Fn->hasPersonalityFn() ? Fn->getPersonalityFn() : nullptr))) { WinEHInfo = new (Allocator) WinEHFuncInfo(); } assert(Target.isCompatibleDataLayout(getDataLayout()) && "Can't create a MachineFunction using a Module with a " "Target-incompatible DataLayout attached\n"); PSVManager = llvm::make_unique(*(getSubtarget(). getInstrInfo())); } MachineFunction::~MachineFunction() { clear(); } void MachineFunction::clear() { Properties.reset(); // Don't call destructors on MachineInstr and MachineOperand. All of their // memory comes from the BumpPtrAllocator which is about to be purged. // // Do call MachineBasicBlock destructors, it contains std::vectors. for (iterator I = begin(), E = end(); I != E; I = BasicBlocks.erase(I)) I->Insts.clearAndLeakNodesUnsafely(); InstructionRecycler.clear(Allocator); OperandRecycler.clear(Allocator); BasicBlockRecycler.clear(Allocator); CodeViewAnnotations.clear(); VariableDbgInfos.clear(); if (RegInfo) { RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo); } if (MFInfo) { MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo); } FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); if (JumpTableInfo) { JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); } if (WinEHInfo) { WinEHInfo->~WinEHFuncInfo(); Allocator.Deallocate(WinEHInfo); } } const DataLayout &MachineFunction::getDataLayout() const { return Fn->getParent()->getDataLayout(); } /// Get the JumpTableInfo for this function. /// If it does not already exist, allocate one. MachineJumpTableInfo *MachineFunction:: getOrCreateJumpTableInfo(unsigned EntryKind) { if (JumpTableInfo) return JumpTableInfo; JumpTableInfo = new (Allocator) MachineJumpTableInfo((MachineJumpTableInfo::JTEntryKind)EntryKind); return JumpTableInfo; } /// Should we be emitting segmented stack stuff for the function bool MachineFunction::shouldSplitStack() const { return getFunction()->hasFnAttribute("split-stack"); } /// This discards all of the MachineBasicBlock numbers and recomputes them. /// This guarantees that the MBB numbers are sequential, dense, and match the /// ordering of the blocks within the function. If a specific MachineBasicBlock /// is specified, only that block and those after it are renumbered. void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { if (empty()) { MBBNumbering.clear(); return; } MachineFunction::iterator MBBI, E = end(); if (MBB == nullptr) MBBI = begin(); else MBBI = MBB->getIterator(); // Figure out the block number this should have. unsigned BlockNo = 0; if (MBBI != begin()) BlockNo = std::prev(MBBI)->getNumber() + 1; for (; MBBI != E; ++MBBI, ++BlockNo) { if (MBBI->getNumber() != (int)BlockNo) { // Remove use of the old number. if (MBBI->getNumber() != -1) { assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && "MBB number mismatch!"); MBBNumbering[MBBI->getNumber()] = nullptr; } // If BlockNo is already taken, set that block's number to -1. if (MBBNumbering[BlockNo]) MBBNumbering[BlockNo]->setNumber(-1); MBBNumbering[BlockNo] = &*MBBI; MBBI->setNumber(BlockNo); } } // Okay, all the blocks are renumbered. If we have compactified the block // numbering, shrink MBBNumbering now. assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); MBBNumbering.resize(BlockNo); } /// Allocate a new MachineInstr. Use this instead of `new MachineInstr'. MachineInstr *MachineFunction::CreateMachineInstr(const MCInstrDesc &MCID, const DebugLoc &DL, bool NoImp) { return new (InstructionRecycler.Allocate(Allocator)) MachineInstr(*this, MCID, DL, NoImp); } /// Create a new MachineInstr which is a copy of the 'Orig' instruction, /// identical in all ways except the instruction has no parent, prev, or next. MachineInstr * MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { return new (InstructionRecycler.Allocate(Allocator)) MachineInstr(*this, *Orig); } MachineInstr &MachineFunction::CloneMachineInstrBundle(MachineBasicBlock &MBB, MachineBasicBlock::iterator InsertBefore, const MachineInstr &Orig) { MachineInstr *FirstClone = nullptr; MachineBasicBlock::const_instr_iterator I = Orig.getIterator(); while (true) { MachineInstr *Cloned = CloneMachineInstr(&*I); MBB.insert(InsertBefore, Cloned); if (FirstClone == nullptr) { FirstClone = Cloned; } else { Cloned->bundleWithPred(); } if (!I->isBundledWithSucc()) break; ++I; } return *FirstClone; } /// Delete the given MachineInstr. /// /// This function also serves as the MachineInstr destructor - the real /// ~MachineInstr() destructor must be empty. void MachineFunction::DeleteMachineInstr(MachineInstr *MI) { // Strip it for parts. The operand array and the MI object itself are // independently recyclable. if (MI->Operands) deallocateOperandArray(MI->CapOperands, MI->Operands); // Don't call ~MachineInstr() which must be trivial anyway because // ~MachineFunction drops whole lists of MachineInstrs wihout calling their // destructors. InstructionRecycler.Deallocate(Allocator, MI); } /// Allocate a new MachineBasicBlock. Use this instead of /// `new MachineBasicBlock'. MachineBasicBlock * MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { return new (BasicBlockRecycler.Allocate(Allocator)) MachineBasicBlock(*this, bb); } /// Delete the given MachineBasicBlock. void MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { assert(MBB->getParent() == this && "MBB parent mismatch!"); MBB->~MachineBasicBlock(); BasicBlockRecycler.Deallocate(Allocator, MBB); } MachineMemOperand *MachineFunction::getMachineMemOperand( MachinePointerInfo PtrInfo, MachineMemOperand::Flags f, uint64_t s, unsigned base_alignment, const AAMDNodes &AAInfo, const MDNode *Ranges, SyncScope::ID SSID, AtomicOrdering Ordering, AtomicOrdering FailureOrdering) { return new (Allocator) MachineMemOperand(PtrInfo, f, s, base_alignment, AAInfo, Ranges, SSID, Ordering, FailureOrdering); } MachineMemOperand * MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO, int64_t Offset, uint64_t Size) { if (MMO->getValue()) return new (Allocator) MachineMemOperand(MachinePointerInfo(MMO->getValue(), MMO->getOffset()+Offset), MMO->getFlags(), Size, MMO->getBaseAlignment(), AAMDNodes(), nullptr, MMO->getSyncScopeID(), MMO->getOrdering(), MMO->getFailureOrdering()); return new (Allocator) MachineMemOperand(MachinePointerInfo(MMO->getPseudoValue(), MMO->getOffset()+Offset), MMO->getFlags(), Size, MMO->getBaseAlignment(), AAMDNodes(), nullptr, MMO->getSyncScopeID(), MMO->getOrdering(), MMO->getFailureOrdering()); } MachineMemOperand * MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO, const AAMDNodes &AAInfo) { MachinePointerInfo MPI = MMO->getValue() ? MachinePointerInfo(MMO->getValue(), MMO->getOffset()) : MachinePointerInfo(MMO->getPseudoValue(), MMO->getOffset()); return new (Allocator) MachineMemOperand(MPI, MMO->getFlags(), MMO->getSize(), MMO->getBaseAlignment(), AAInfo, MMO->getRanges(), MMO->getSyncScopeID(), MMO->getOrdering(), MMO->getFailureOrdering()); } MachineInstr::mmo_iterator MachineFunction::allocateMemRefsArray(unsigned long Num) { return Allocator.Allocate(Num); } std::pair MachineFunction::extractLoadMemRefs(MachineInstr::mmo_iterator Begin, MachineInstr::mmo_iterator End) { // Count the number of load mem refs. unsigned Num = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) if ((*I)->isLoad()) ++Num; // Allocate a new array and populate it with the load information. MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); unsigned Index = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { if ((*I)->isLoad()) { if (!(*I)->isStore()) // Reuse the MMO. Result[Index] = *I; else { // Clone the MMO and unset the store flag. MachineMemOperand *JustLoad = getMachineMemOperand((*I)->getPointerInfo(), (*I)->getFlags() & ~MachineMemOperand::MOStore, (*I)->getSize(), (*I)->getBaseAlignment(), (*I)->getAAInfo(), nullptr, (*I)->getSyncScopeID(), (*I)->getOrdering(), (*I)->getFailureOrdering()); Result[Index] = JustLoad; } ++Index; } } return std::make_pair(Result, Result + Num); } std::pair MachineFunction::extractStoreMemRefs(MachineInstr::mmo_iterator Begin, MachineInstr::mmo_iterator End) { // Count the number of load mem refs. unsigned Num = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) if ((*I)->isStore()) ++Num; // Allocate a new array and populate it with the store information. MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); unsigned Index = 0; for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { if ((*I)->isStore()) { if (!(*I)->isLoad()) // Reuse the MMO. Result[Index] = *I; else { // Clone the MMO and unset the load flag. MachineMemOperand *JustStore = getMachineMemOperand((*I)->getPointerInfo(), (*I)->getFlags() & ~MachineMemOperand::MOLoad, (*I)->getSize(), (*I)->getBaseAlignment(), (*I)->getAAInfo(), nullptr, (*I)->getSyncScopeID(), (*I)->getOrdering(), (*I)->getFailureOrdering()); Result[Index] = JustStore; } ++Index; } } return std::make_pair(Result, Result + Num); } const char *MachineFunction::createExternalSymbolName(StringRef Name) { char *Dest = Allocator.Allocate(Name.size() + 1); std::copy(Name.begin(), Name.end(), Dest); Dest[Name.size()] = 0; return Dest; } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) LLVM_DUMP_METHOD void MachineFunction::dump() const { print(dbgs()); } #endif StringRef MachineFunction::getName() const { assert(getFunction() && "No function!"); return getFunction()->getName(); } void MachineFunction::print(raw_ostream &OS, const SlotIndexes *Indexes) const { OS << "# Machine code for function " << getName() << ": "; getProperties().print(OS); OS << '\n'; // Print Frame Information FrameInfo->print(*this, OS); // Print JumpTable Information if (JumpTableInfo) JumpTableInfo->print(OS); // Print Constant Pool ConstantPool->print(OS); const TargetRegisterInfo *TRI = getSubtarget().getRegisterInfo(); if (RegInfo && !RegInfo->livein_empty()) { OS << "Function Live Ins: "; for (MachineRegisterInfo::livein_iterator I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { OS << PrintReg(I->first, TRI); if (I->second) OS << " in " << PrintReg(I->second, TRI); if (std::next(I) != E) OS << ", "; } OS << '\n'; } ModuleSlotTracker MST(getFunction()->getParent()); MST.incorporateFunction(*getFunction()); for (const auto &BB : *this) { OS << '\n'; BB.print(OS, MST, Indexes); } OS << "\n# End machine code for function " << getName() << ".\n\n"; } namespace llvm { template<> struct DOTGraphTraits : public DefaultDOTGraphTraits { DOTGraphTraits(bool isSimple = false) : DefaultDOTGraphTraits(isSimple) {} static std::string getGraphName(const MachineFunction *F) { return ("CFG for '" + F->getName() + "' function").str(); } std::string getNodeLabel(const MachineBasicBlock *Node, const MachineFunction *Graph) { std::string OutStr; { raw_string_ostream OSS(OutStr); if (isSimple()) { OSS << "BB#" << Node->getNumber(); if (const BasicBlock *BB = Node->getBasicBlock()) OSS << ": " << BB->getName(); } else Node->print(OSS); } if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); // Process string output to make it nicer... for (unsigned i = 0; i != OutStr.length(); ++i) if (OutStr[i] == '\n') { // Left justify OutStr[i] = '\\'; OutStr.insert(OutStr.begin()+i+1, 'l'); } return OutStr; } }; } // end namespace llvm void MachineFunction::viewCFG() const { #ifndef NDEBUG ViewGraph(this, "mf" + getName()); #else errs() << "MachineFunction::viewCFG is only available in debug builds on " << "systems with Graphviz or gv!\n"; #endif // NDEBUG } void MachineFunction::viewCFGOnly() const { #ifndef NDEBUG ViewGraph(this, "mf" + getName(), true); #else errs() << "MachineFunction::viewCFGOnly is only available in debug builds on " << "systems with Graphviz or gv!\n"; #endif // NDEBUG } /// Add the specified physical register as a live-in value and /// create a corresponding virtual register for it. unsigned MachineFunction::addLiveIn(unsigned PReg, const TargetRegisterClass *RC) { MachineRegisterInfo &MRI = getRegInfo(); unsigned VReg = MRI.getLiveInVirtReg(PReg); if (VReg) { const TargetRegisterClass *VRegRC = MRI.getRegClass(VReg); (void)VRegRC; // A physical register can be added several times. // Between two calls, the register class of the related virtual register // may have been constrained to match some operation constraints. // In that case, check that the current register class includes the // physical register and is a sub class of the specified RC. assert((VRegRC == RC || (VRegRC->contains(PReg) && RC->hasSubClassEq(VRegRC))) && "Register class mismatch!"); return VReg; } VReg = MRI.createVirtualRegister(RC); MRI.addLiveIn(PReg, VReg); return VReg; } /// Return the MCSymbol for the specified non-empty jump table. /// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a /// normal 'L' label is returned. MCSymbol *MachineFunction::getJTISymbol(unsigned JTI, MCContext &Ctx, bool isLinkerPrivate) const { const DataLayout &DL = getDataLayout(); assert(JumpTableInfo && "No jump tables"); assert(JTI < JumpTableInfo->getJumpTables().size() && "Invalid JTI!"); StringRef Prefix = isLinkerPrivate ? DL.getLinkerPrivateGlobalPrefix() : DL.getPrivateGlobalPrefix(); SmallString<60> Name; raw_svector_ostream(Name) << Prefix << "JTI" << getFunctionNumber() << '_' << JTI; return Ctx.getOrCreateSymbol(Name); } /// Return a function-local symbol to represent the PIC base. MCSymbol *MachineFunction::getPICBaseSymbol() const { const DataLayout &DL = getDataLayout(); return Ctx.getOrCreateSymbol(Twine(DL.getPrivateGlobalPrefix()) + Twine(getFunctionNumber()) + "$pb"); } /// \name Exception Handling /// \{ LandingPadInfo & MachineFunction::getOrCreateLandingPadInfo(MachineBasicBlock *LandingPad) { unsigned N = LandingPads.size(); for (unsigned i = 0; i < N; ++i) { LandingPadInfo &LP = LandingPads[i]; if (LP.LandingPadBlock == LandingPad) return LP; } LandingPads.push_back(LandingPadInfo(LandingPad)); return LandingPads[N]; } void MachineFunction::addInvoke(MachineBasicBlock *LandingPad, MCSymbol *BeginLabel, MCSymbol *EndLabel) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); LP.BeginLabels.push_back(BeginLabel); LP.EndLabels.push_back(EndLabel); } MCSymbol *MachineFunction::addLandingPad(MachineBasicBlock *LandingPad) { MCSymbol *LandingPadLabel = Ctx.createTempSymbol(); LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); LP.LandingPadLabel = LandingPadLabel; return LandingPadLabel; } void MachineFunction::addCatchTypeInfo(MachineBasicBlock *LandingPad, ArrayRef TyInfo) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); for (unsigned N = TyInfo.size(); N; --N) LP.TypeIds.push_back(getTypeIDFor(TyInfo[N - 1])); } void MachineFunction::addFilterTypeInfo(MachineBasicBlock *LandingPad, ArrayRef TyInfo) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); std::vector IdsInFilter(TyInfo.size()); for (unsigned I = 0, E = TyInfo.size(); I != E; ++I) IdsInFilter[I] = getTypeIDFor(TyInfo[I]); LP.TypeIds.push_back(getFilterIDFor(IdsInFilter)); } void MachineFunction::tidyLandingPads(DenseMap *LPMap) { for (unsigned i = 0; i != LandingPads.size(); ) { LandingPadInfo &LandingPad = LandingPads[i]; if (LandingPad.LandingPadLabel && !LandingPad.LandingPadLabel->isDefined() && (!LPMap || (*LPMap)[LandingPad.LandingPadLabel] == 0)) LandingPad.LandingPadLabel = nullptr; // Special case: we *should* emit LPs with null LP MBB. This indicates // "nounwind" case. if (!LandingPad.LandingPadLabel && LandingPad.LandingPadBlock) { LandingPads.erase(LandingPads.begin() + i); continue; } for (unsigned j = 0, e = LandingPads[i].BeginLabels.size(); j != e; ++j) { MCSymbol *BeginLabel = LandingPad.BeginLabels[j]; MCSymbol *EndLabel = LandingPad.EndLabels[j]; if ((BeginLabel->isDefined() || (LPMap && (*LPMap)[BeginLabel] != 0)) && (EndLabel->isDefined() || (LPMap && (*LPMap)[EndLabel] != 0))) continue; LandingPad.BeginLabels.erase(LandingPad.BeginLabels.begin() + j); LandingPad.EndLabels.erase(LandingPad.EndLabels.begin() + j); --j; --e; } // Remove landing pads with no try-ranges. if (LandingPads[i].BeginLabels.empty()) { LandingPads.erase(LandingPads.begin() + i); continue; } // If there is no landing pad, ensure that the list of typeids is empty. // If the only typeid is a cleanup, this is the same as having no typeids. if (!LandingPad.LandingPadBlock || (LandingPad.TypeIds.size() == 1 && !LandingPad.TypeIds[0])) LandingPad.TypeIds.clear(); ++i; } } void MachineFunction::addCleanup(MachineBasicBlock *LandingPad) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); LP.TypeIds.push_back(0); } void MachineFunction::addSEHCatchHandler(MachineBasicBlock *LandingPad, const Function *Filter, const BlockAddress *RecoverBA) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); SEHHandler Handler; Handler.FilterOrFinally = Filter; Handler.RecoverBA = RecoverBA; LP.SEHHandlers.push_back(Handler); } void MachineFunction::addSEHCleanupHandler(MachineBasicBlock *LandingPad, const Function *Cleanup) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); SEHHandler Handler; Handler.FilterOrFinally = Cleanup; Handler.RecoverBA = nullptr; LP.SEHHandlers.push_back(Handler); } void MachineFunction::setCallSiteLandingPad(MCSymbol *Sym, ArrayRef Sites) { LPadToCallSiteMap[Sym].append(Sites.begin(), Sites.end()); } unsigned MachineFunction::getTypeIDFor(const GlobalValue *TI) { for (unsigned i = 0, N = TypeInfos.size(); i != N; ++i) if (TypeInfos[i] == TI) return i + 1; TypeInfos.push_back(TI); return TypeInfos.size(); } int MachineFunction::getFilterIDFor(std::vector &TyIds) { // If the new filter coincides with the tail of an existing filter, then // re-use the existing filter. Folding filters more than this requires // re-ordering filters and/or their elements - probably not worth it. for (std::vector::iterator I = FilterEnds.begin(), E = FilterEnds.end(); I != E; ++I) { unsigned i = *I, j = TyIds.size(); while (i && j) if (FilterIds[--i] != TyIds[--j]) goto try_next; if (!j) // The new filter coincides with range [i, end) of the existing filter. return -(1 + i); try_next:; } // Add the new filter. int FilterID = -(1 + FilterIds.size()); FilterIds.reserve(FilterIds.size() + TyIds.size() + 1); FilterIds.insert(FilterIds.end(), TyIds.begin(), TyIds.end()); FilterEnds.push_back(FilterIds.size()); FilterIds.push_back(0); // terminator return FilterID; } void llvm::addLandingPadInfo(const LandingPadInst &I, MachineBasicBlock &MBB) { MachineFunction &MF = *MBB.getParent(); if (const auto *PF = dyn_cast( I.getParent()->getParent()->getPersonalityFn()->stripPointerCasts())) MF.getMMI().addPersonality(PF); if (I.isCleanup()) MF.addCleanup(&MBB); // FIXME: New EH - Add the clauses in reverse order. This isn't 100% correct, // but we need to do it this way because of how the DWARF EH emitter // processes the clauses. for (unsigned i = I.getNumClauses(); i != 0; --i) { Value *Val = I.getClause(i - 1); if (I.isCatch(i - 1)) { MF.addCatchTypeInfo(&MBB, dyn_cast(Val->stripPointerCasts())); } else { // Add filters in a list. Constant *CVal = cast(Val); SmallVector FilterList; for (User::op_iterator II = CVal->op_begin(), IE = CVal->op_end(); II != IE; ++II) FilterList.push_back(cast((*II)->stripPointerCasts())); MF.addFilterTypeInfo(&MBB, FilterList); } } } /// \} //===----------------------------------------------------------------------===// // MachineJumpTableInfo implementation //===----------------------------------------------------------------------===// /// Return the size of each entry in the jump table. unsigned MachineJumpTableInfo::getEntrySize(const DataLayout &TD) const { // The size of a jump table entry is 4 bytes unless the entry is just the // address of a block, in which case it is the pointer size. switch (getEntryKind()) { case MachineJumpTableInfo::EK_BlockAddress: return TD.getPointerSize(); case MachineJumpTableInfo::EK_GPRel64BlockAddress: return 8; case MachineJumpTableInfo::EK_GPRel32BlockAddress: case MachineJumpTableInfo::EK_LabelDifference32: case MachineJumpTableInfo::EK_Custom32: return 4; case MachineJumpTableInfo::EK_Inline: return 0; } llvm_unreachable("Unknown jump table encoding!"); } /// Return the alignment of each entry in the jump table. unsigned MachineJumpTableInfo::getEntryAlignment(const DataLayout &TD) const { // The alignment of a jump table entry is the alignment of int32 unless the // entry is just the address of a block, in which case it is the pointer // alignment. switch (getEntryKind()) { case MachineJumpTableInfo::EK_BlockAddress: return TD.getPointerABIAlignment(); case MachineJumpTableInfo::EK_GPRel64BlockAddress: return TD.getABIIntegerTypeAlignment(64); case MachineJumpTableInfo::EK_GPRel32BlockAddress: case MachineJumpTableInfo::EK_LabelDifference32: case MachineJumpTableInfo::EK_Custom32: return TD.getABIIntegerTypeAlignment(32); case MachineJumpTableInfo::EK_Inline: return 1; } llvm_unreachable("Unknown jump table encoding!"); } /// Create a new jump table entry in the jump table info. unsigned MachineJumpTableInfo::createJumpTableIndex( const std::vector &DestBBs) { assert(!DestBBs.empty() && "Cannot create an empty jump table!"); JumpTables.push_back(MachineJumpTableEntry(DestBBs)); return JumpTables.size()-1; } /// If Old is the target of any jump tables, update the jump tables to branch /// to New instead. bool MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old, MachineBasicBlock *New) { assert(Old != New && "Not making a change?"); bool MadeChange = false; for (size_t i = 0, e = JumpTables.size(); i != e; ++i) ReplaceMBBInJumpTable(i, Old, New); return MadeChange; } /// If Old is a target of the jump tables, update the jump table to branch to /// New instead. bool MachineJumpTableInfo::ReplaceMBBInJumpTable(unsigned Idx, MachineBasicBlock *Old, MachineBasicBlock *New) { assert(Old != New && "Not making a change?"); bool MadeChange = false; MachineJumpTableEntry &JTE = JumpTables[Idx]; for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j) if (JTE.MBBs[j] == Old) { JTE.MBBs[j] = New; MadeChange = true; } return MadeChange; } void MachineJumpTableInfo::print(raw_ostream &OS) const { if (JumpTables.empty()) return; OS << "Jump Tables:\n"; for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { OS << " jt#" << i << ": "; for (unsigned j = 0, f = JumpTables[i].MBBs.size(); j != f; ++j) OS << " BB#" << JumpTables[i].MBBs[j]->getNumber(); } OS << '\n'; } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) LLVM_DUMP_METHOD void MachineJumpTableInfo::dump() const { print(dbgs()); } #endif //===----------------------------------------------------------------------===// // MachineConstantPool implementation //===----------------------------------------------------------------------===// void MachineConstantPoolValue::anchor() {} Type *MachineConstantPoolEntry::getType() const { if (isMachineConstantPoolEntry()) return Val.MachineCPVal->getType(); return Val.ConstVal->getType(); } bool MachineConstantPoolEntry::needsRelocation() const { if (isMachineConstantPoolEntry()) return true; return Val.ConstVal->needsRelocation(); } SectionKind MachineConstantPoolEntry::getSectionKind(const DataLayout *DL) const { if (needsRelocation()) return SectionKind::getReadOnlyWithRel(); switch (DL->getTypeAllocSize(getType())) { case 4: return SectionKind::getMergeableConst4(); case 8: return SectionKind::getMergeableConst8(); case 16: return SectionKind::getMergeableConst16(); case 32: return SectionKind::getMergeableConst32(); default: return SectionKind::getReadOnly(); } } MachineConstantPool::~MachineConstantPool() { // A constant may be a member of both Constants and MachineCPVsSharingEntries, // so keep track of which we've deleted to avoid double deletions. DenseSet Deleted; for (unsigned i = 0, e = Constants.size(); i != e; ++i) if (Constants[i].isMachineConstantPoolEntry()) { Deleted.insert(Constants[i].Val.MachineCPVal); delete Constants[i].Val.MachineCPVal; } for (DenseSet::iterator I = MachineCPVsSharingEntries.begin(), E = MachineCPVsSharingEntries.end(); I != E; ++I) { if (Deleted.count(*I) == 0) delete *I; } } /// Test whether the given two constants can be allocated the same constant pool /// entry. static bool CanShareConstantPoolEntry(const Constant *A, const Constant *B, const DataLayout &DL) { // Handle the trivial case quickly. if (A == B) return true; // If they have the same type but weren't the same constant, quickly // reject them. if (A->getType() == B->getType()) return false; // We can't handle structs or arrays. if (isa(A->getType()) || isa(A->getType()) || isa(B->getType()) || isa(B->getType())) return false; // For now, only support constants with the same size. uint64_t StoreSize = DL.getTypeStoreSize(A->getType()); if (StoreSize != DL.getTypeStoreSize(B->getType()) || StoreSize > 128) return false; Type *IntTy = IntegerType::get(A->getContext(), StoreSize*8); // Try constant folding a bitcast of both instructions to an integer. If we // get two identical ConstantInt's, then we are good to share them. We use // the constant folding APIs to do this so that we get the benefit of // DataLayout. if (isa(A->getType())) A = ConstantFoldCastOperand(Instruction::PtrToInt, const_cast(A), IntTy, DL); else if (A->getType() != IntTy) A = ConstantFoldCastOperand(Instruction::BitCast, const_cast(A), IntTy, DL); if (isa(B->getType())) B = ConstantFoldCastOperand(Instruction::PtrToInt, const_cast(B), IntTy, DL); else if (B->getType() != IntTy) B = ConstantFoldCastOperand(Instruction::BitCast, const_cast(B), IntTy, DL); return A == B; } /// Create a new entry in the constant pool or return an existing one. /// User must specify the log2 of the minimum required alignment for the object. unsigned MachineConstantPool::getConstantPoolIndex(const Constant *C, unsigned Alignment) { assert(Alignment && "Alignment must be specified!"); if (Alignment > PoolAlignment) PoolAlignment = Alignment; // Check to see if we already have this constant. // // FIXME, this could be made much more efficient for large constant pools. for (unsigned i = 0, e = Constants.size(); i != e; ++i) if (!Constants[i].isMachineConstantPoolEntry() && CanShareConstantPoolEntry(Constants[i].Val.ConstVal, C, DL)) { if ((unsigned)Constants[i].getAlignment() < Alignment) Constants[i].Alignment = Alignment; return i; } Constants.push_back(MachineConstantPoolEntry(C, Alignment)); return Constants.size()-1; } unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, unsigned Alignment) { assert(Alignment && "Alignment must be specified!"); if (Alignment > PoolAlignment) PoolAlignment = Alignment; // Check to see if we already have this constant. // // FIXME, this could be made much more efficient for large constant pools. int Idx = V->getExistingMachineCPValue(this, Alignment); if (Idx != -1) { MachineCPVsSharingEntries.insert(V); return (unsigned)Idx; } Constants.push_back(MachineConstantPoolEntry(V, Alignment)); return Constants.size()-1; } void MachineConstantPool::print(raw_ostream &OS) const { if (Constants.empty()) return; OS << "Constant Pool:\n"; for (unsigned i = 0, e = Constants.size(); i != e; ++i) { OS << " cp#" << i << ": "; if (Constants[i].isMachineConstantPoolEntry()) Constants[i].Val.MachineCPVal->print(OS); else Constants[i].Val.ConstVal->printAsOperand(OS, /*PrintType=*/false); OS << ", align=" << Constants[i].getAlignment(); OS << "\n"; } } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) LLVM_DUMP_METHOD void MachineConstantPool::dump() const { print(dbgs()); } #endif