The minimum Android API level for glmark2 is 9 (>= Android 2.3). Building using the SDK and NDK ------------------------------ To build and install glmark2 you need the Android SDK and NDK. The 'android', 'adb' and 'ndk-build' tools used below are included there. To build glmark2 for Android we start by building the native part: $ cd android $ ndk-build To continue building the package from the command line: $ android update project -p . -s $ ant debug {or release} To install to a device, you need to have set up an ADB connection to the device. Then do: $ adb install bin/Glmark2Activity-debug.apk Alternatively you can load the project (in the android/ directory) in Eclipse using the ADT plugin and manage the build and install process from there. Keep in mind that when updating the native build (ndk-build etc) you need to refresh the Eclipse project, otherwise it won't notice that something has changed. Building using the Android build system --------------------------------------- Copy the glmark2 source tree to somewhere the Android build system can access it (eg external/glmark2) and build the GLMark2 module: $ make GLMark2