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path: root/tests/glslparsertest/glsl2/tex_lod-13.frag
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// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

/* FAIL
 * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
 * texture lookup functions are not available in fragment shaders.
 */
uniform samplerCube s;
varying vec3 coord;
varying float lod;

void main()
{
  gl_FragColor = textureCubeLod(s, coord, lod);
}