blob: 9a503b81e965cdca829daaace593549be5f7fa8e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
// [config]
// expect_result: fail
// glsl_version: 1.10
// glsles_version: 1.00
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL
* Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
* texture lookup functions are not available in fragment shaders.
*/
uniform sampler2DShadow s;
varying vec3 coord;
varying float lod;
void main()
{
gl_FragColor = shadow2DLod(s, coord, lod);
}
|