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// [config]
// expect_result: fail
// glsl_version: 1.10
// glsles_version: 1.00
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL - out of bounds access of gl_FragData */
#version 110
uniform vec4 a;
void main()
{
gl_FragData[0] = a;
gl_FragData[gl_MaxDrawBuffers] = a;
}
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