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path: root/tests/glslparsertest/glsl2/builtin-texturematrix.frag
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// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

/* PASS */
void main()
{
    mat4  result;
    result = gl_TextureMatrix[0];
    result = gl_TextureMatrixInverse[0];
    result = gl_TextureMatrixTranspose[0];
    result = gl_TextureMatrixInverseTranspose[0];
}