// [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* PASS */ struct str { float params[4]; }; void main() { str s; for (int i = 0; i < 4; ++i) s.params[i] = 1.0; gl_FragColor = vec4(s.params[0], s.params[1], s.params[2], s.params[3]); }