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authorMathias Froehlich <Mathias.Froehlich@web.de>2013-04-24 07:37:09 +0200
committerTom Stellard <thomas.stellard@amd.com>2013-04-24 07:08:36 -0700
commit511bf97924e1488d2c0896a12532242d9caab20b (patch)
tree854ac49bc03c2a48f1fcfb2f62bb508e9404d1a8
parent022975b90efe5875496f2acc645cc0845c93b88f (diff)
Add test for concurrent shader compiler use.
Add a test that creates two contexts and concurrently compiles shader programs to test race conditions of the shader compiler. v3: (Tom Stellard) - Report pass at the end of the tests - Add as a concurrent test v4: (Mathias Froehlich) - Fix comment style Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Tom Stellard <thomas.stellard@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--tests/all.tests1
-rw-r--r--tests/glx/CMakeLists.gl.txt2
-rw-r--r--tests/glx/glx-multithread-shader-compile.c118
3 files changed, 121 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 262b44c9..7e5bd031 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -352,6 +352,7 @@ add_plain_test(glx, 'glx-multithread-makecurrent-1')
add_plain_test(glx, 'glx-multithread-makecurrent-2')
add_plain_test(glx, 'glx-multithread-makecurrent-3')
add_plain_test(glx, 'glx-multithread-makecurrent-4')
+add_concurrent_test(glx, 'glx-multithread-shader-compile')
add_plain_test(glx, 'glx-shader-sharing')
add_plain_test(glx, 'glx-swap-exchange')
glx['glx-swap-event_event'] = PlainExecTest(['glx-swap-event', '-auto', '--event'])
diff --git a/tests/glx/CMakeLists.gl.txt b/tests/glx/CMakeLists.gl.txt
index e75e4929..ca85317a 100644
--- a/tests/glx/CMakeLists.gl.txt
+++ b/tests/glx/CMakeLists.gl.txt
@@ -41,6 +41,8 @@ IF(PIGLIT_BUILD_GLX_TESTS)
target_link_libraries(glx-multithread-makecurrent-3 pthread)
piglit_add_executable (glx-multithread-makecurrent-4 glx-multithread-makecurrent-4.c)
target_link_libraries(glx-multithread-makecurrent-4 pthread)
+ piglit_add_executable (glx-multithread-shader-compile glx-multithread-shader-compile.c)
+ target_link_libraries(glx-multithread-shader-compile pthread)
piglit_add_executable (glx-make-current glx-make-current.c)
piglit_add_executable (glx-swap-event glx-swap-event.c)
piglit_add_executable (glx-make-glxdrawable-current glx-make-glxdrawable-current.c)
diff --git a/tests/glx/glx-multithread-shader-compile.c b/tests/glx/glx-multithread-shader-compile.c
new file mode 100644
index 00000000..b04c1b24
--- /dev/null
+++ b/tests/glx/glx-multithread-shader-compile.c
@@ -0,0 +1,118 @@
+/*
+ * Copyright (c) 2012 Mathias Fröhlich
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx-multithread-shader-compile.c
+ * @author Mathias Fröhlich
+ *
+ * Create two GLX contexts and concurrently compile shaders.
+ * Exercises a race conditon with the r600 llvm compiler.
+ */
+
+#include "piglit-util-gl-common.h"
+#include "piglit-glx-util.h"
+#include "pthread.h"
+
+static const char *vert_shader_text =
+ "void main() \n"
+ "{ \n"
+ " gl_Position = ftransform(); \n"
+ " gl_FrontColor = gl_Color; \n"
+ "} \n";
+
+static const char *frag_shader_text =
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = vec4(1.0) - gl_Color; \n"
+ "} \n";
+
+static pthread_mutex_t mutex;
+
+static void *
+thread_func(void *arg)
+{
+ Display *dpy;
+ XVisualInfo *visinfo;
+ Window win;
+ unsigned i;
+
+ dpy = piglit_get_glx_display();
+ visinfo = piglit_get_glx_visual(dpy);
+ win = piglit_get_glx_window(dpy, visinfo);
+
+ for (i = 0; i < 100; ++i) {
+ GLXContext ctx;
+ GLuint vert_shader, frag_shader;
+ GLuint program;
+
+ ctx = piglit_get_glx_context(dpy, visinfo);
+ glXMakeCurrent(dpy, win, ctx);
+
+ /* Ok, not nice but should be safe due to all threads working
+ * on the same type of context.
+ */
+ pthread_mutex_lock(&mutex);
+ piglit_dispatch_default_init();
+ pthread_mutex_unlock(&mutex);
+
+ vert_shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ frag_shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ program = piglit_link_simple_program(vert_shader, frag_shader);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glUseProgram(program);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glXDestroyContext(dpy, ctx);
+ }
+
+ return NULL;
+}
+
+int
+main(int argc, char **argv)
+{
+ int ret;
+ pthread_t thread1, thread2;
+
+ pthread_mutex_init(&mutex, NULL);
+
+ /* Now, spawn some threads that compile simple shaders.
+ */
+ pthread_create(&thread1, NULL, thread_func, NULL);
+ pthread_create(&thread2, NULL, thread_func, NULL);
+
+ ret = pthread_join(thread1, NULL);
+ assert(ret == 0);
+ ret = pthread_join(thread2, NULL);
+ assert(ret == 0);
+
+ pthread_mutex_destroy(&mutex);
+
+ piglit_report_result(PIGLIT_PASS);
+ return 0;
+}