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authorTom Gall <tom.gall@linaro.org>2013-01-07 14:45:29 -0600
committerTom Gall <tom.gall@linaro.org>2013-01-23 14:08:50 -0600
commit38ae2658c4b4add786d39f4f323490de8f57b5cf (patch)
treeb212256b4fbaef17cbec967f280545308de35967
parent83aebec9883fd874d8c02aeeeb77745faf0fc756 (diff)
gles2: glslparser tests ported to glsl es 1.00glsl
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-add.vert26
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-size.vert23
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign.vert30
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-attribute.vert19
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-implicit-size.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-negative.vert19
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert20
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert37
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-mismatched-size.vert16
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-divide.vert26
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-implicit-size.vert28
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-base-type.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-size.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-vector.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-implicit-size.vert29
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-unsized.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return-unsized.vert31
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return.vert31
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater-equal.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert21
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-with-argument.vert14
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length.vert24
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less-equal.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-and.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-not.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-or.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-xor.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional-new-syntax.vert18
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional.vert18
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multiply.vert26
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-negate.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert28
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-base-type.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-size.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-vertor.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-any-type.vert44
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.frag20
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.vert20
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.frag23
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.vert23
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.frag22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct-of-array.vert28
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert22
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-positive.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postdecrement.vert24
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postincrement.vert24
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-predecrement.vert24
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-preincrement.vert24
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-01.vert31
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-initializer.vert28
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert28
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-wrong-base-type.vert29
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-selection.vert24
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-sequence.vert25
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-shadow-redeclaration.vert29
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bool.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec2.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec3.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec4.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-cast.vert18
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-relational.vert162
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-float.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-int.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec2.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec4.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-length.vert18
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-negative.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-non-builtin-function.vert19
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-not-constant.vert18
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-selection.vert23
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert33
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence.vert33
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec2.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec3.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec4.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-with-side-effect.vert20
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-zero.vert17
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-subtract.vert26
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert24
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-local.vert29
136 files changed, 3544 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-add.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-add.vert
new file mode 100644
index 00000000..0ed5a818
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-add.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a + b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert
new file mode 100644
index 00000000..06a298e0
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ float b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert
new file mode 100644
index 00000000..be1d8beb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ int b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert
new file mode 100644
index 00000000..cda2e5d9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ ivec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert
new file mode 100644
index 00000000..97ad3887
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ vec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert
new file mode 100644
index 00000000..f192fbf3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ ivec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert
new file mode 100644
index 00000000..26ea54ae
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ vec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert
new file mode 100644
index 00000000..c3e2a29e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ ivec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert
new file mode 100644
index 00000000..35e891be
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ vec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert
new file mode 100644
index 00000000..028c8458
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ bool b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert
new file mode 100644
index 00000000..7a00b1a6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ int b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert
new file mode 100644
index 00000000..5bbe87eb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ bool b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert
new file mode 100644
index 00000000..dfc4846e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ float b[2];
+ b = a;
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert
new file mode 100644
index 00000000..5483a5c6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ bvec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert
new file mode 100644
index 00000000..93aaf4fc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ vec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert
new file mode 100644
index 00000000..a2816323
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ bvec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert
new file mode 100644
index 00000000..7dfbcf94
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ vec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert
new file mode 100644
index 00000000..d5320891
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ bvec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert
new file mode 100644
index 00000000..e05cefbf
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ vec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert
new file mode 100644
index 00000000..4123c104
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ bvec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert
new file mode 100644
index 00000000..b8e00e14
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ ivec2 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert
new file mode 100644
index 00000000..f4743515
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ bvec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert
new file mode 100644
index 00000000..34763c18
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ ivec3 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert
new file mode 100644
index 00000000..9f2248ac
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ bvec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert
new file mode 100644
index 00000000..5fb50015
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ ivec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-size.vert
new file mode 100644
index 00000000..b0f96886
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-size.vert
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "However, implicitly sized arrays cannot be assigned to. Note, this is
+ * a rare case that initializers and assignments appear to have different
+ * semantics."
+ */
+
+
+uniform float a[5];
+
+void main()
+{
+ float b[];
+ b = a;
+
+ gl_Position = vec4(0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign.vert
new file mode 100644
index 00000000..ea43f565
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign.vert
@@ -0,0 +1,30 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+void main()
+{
+ vec4 a[2];
+ vec4 b[2];
+ vec4 c[2];
+
+ a = vec4[2](vec4(0.0), vec4(2.0));
+ b = vec4[ ](vec4(0.5), vec4(2.0));
+ c = a;
+
+ gl_Position = a[0] + b[0] + c[1];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-attribute.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-attribute.vert
new file mode 100644
index 00000000..9e5adcd8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-attribute.vert
@@ -0,0 +1,19 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Attribute variables cannot be declared as arrays or structures."
+ */
+
+
+attribute vec4 a[2]
+uniform int i;
+
+void main()
+{
+ gl_Position = a[i];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-implicit-size.vert
new file mode 100644
index 00000000..cb059a8d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-implicit-size.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+/* Assume the array is sized in a different compilation unit.
+ */
+vec4 [] an_array;
+
+void main()
+{
+ gl_Position = an_array[2];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-negative.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-negative.vert
new file mode 100644
index 00000000..57adef39
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-negative.vert
@@ -0,0 +1,19 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is also illegal to index an array with a negative constant
+ * expression."
+ */
+
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = an_array[-1];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert
new file mode 100644
index 00000000..edd6dd02
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is illegal to declare an array with a size, and then later (in the
+ * same shader) index the same array with an integral constant expression
+ * greater than or equal to the declared size."
+ */
+
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = an_array[6];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
new file mode 100644
index 00000000..b9897b04
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ float b[2] = float[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert
new file mode 100644
index 00000000..6756e5df
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bool a[2];
+
+void main()
+{
+ int b[2] = int[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert
new file mode 100644
index 00000000..e6acb50a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ ivec2 b[2] = ivec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert
new file mode 100644
index 00000000..8c7547af
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec2 a[2];
+
+void main()
+{
+ vec2 b[2] = vec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert
new file mode 100644
index 00000000..c35b80ca
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ ivec3 b[2] = ivec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert
new file mode 100644
index 00000000..f30cda7f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec3 a[2];
+
+void main()
+{
+ vec3 b[2] = vec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert
new file mode 100644
index 00000000..dca751bd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ ivec4 b[2] = ivec4[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert
new file mode 100644
index 00000000..d518d646
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ vec4 b[2] = vec4[](a[0], a[1]);
+
+ gl_Position = b[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert
new file mode 100644
index 00000000..908b60ea
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ bool b[2] = bool[](a[0], a[0]);
+
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert
new file mode 100644
index 00000000..b1930b28
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform float a[2];
+
+void main()
+{
+ int b[2] = int[](a[0], a[0]);
+
+ gl_Position = vec4(b[0], b[0], b[1], b[1]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert
new file mode 100644
index 00000000..1431ea07
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ bool b[2] = bool[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert
new file mode 100644
index 00000000..be076126
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform int a[2];
+
+void main()
+{
+ float b[2] = float[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert
new file mode 100644
index 00000000..cdb1b7be
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ bvec2 b[2] = bvec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert
new file mode 100644
index 00000000..027577f3
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec2 a[2];
+
+void main()
+{
+ vec2 b[2] = vec2[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert
new file mode 100644
index 00000000..20fc85b6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ bvec3 b[2] = bvec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert
new file mode 100644
index 00000000..0653d3c2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec3 a[2];
+
+void main()
+{
+ vec3 b[2] = vec3[](a[0], a[1]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert
new file mode 100644
index 00000000..81a012ef
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ bvec4 b[2] = bvec4[](a[0], a[1]);
+
+ gl_Position = vec4(b[0]);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert
new file mode 100644
index 00000000..a61446e2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform ivec4 a[2];
+
+void main()
+{
+ vec4 b[2] = vec4[](a[0], a[1]);
+
+ gl_Position = b[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert
new file mode 100644
index 00000000..374b80bd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ bvec2 b[2] = bvec2[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert
new file mode 100644
index 00000000..9d102d7a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec2 a[2];
+
+void main()
+{
+ ivec2 b[2] = ivec2[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert
new file mode 100644
index 00000000..991471d6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ bvec3 b[2] = bvec3[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert
new file mode 100644
index 00000000..2a62ea71
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec3 a[2];
+
+void main()
+{
+ ivec3 b[2] = ivec3[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert
new file mode 100644
index 00000000..90efda56
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ bvec4 b[2] = bvec4[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[0].z, b[0].w);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert
new file mode 100644
index 00000000..513f9022
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression Can be implicitly converted to
+ * int float
+ * ivec2 vec2
+ * ivec3 vec3
+ * ivec4 vec4
+ *
+ * There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float. When
+ * an implicit conversion is done, it is not just a re-interpretation of
+ * the expression's value, but a conversion of that value to an equivalent
+ * value in the new type. For example, the integer value 5 will be
+ * converted to the floating-point value 5.0. The conversions in the
+ * table above are done only as indicated by other sections of this
+ * specification."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ ivec4 b[2] = ivec4[](a[0], a[0]);
+
+ gl_Position = vec4(b[0].x, b[0].y, b[0].z, b[0].w);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-mismatched-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-mismatched-size.vert
new file mode 100644
index 00000000..fd78eed7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-mismatched-size.vert
@@ -0,0 +1,16 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 33 (page 39 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There must be exactly the same number of arguments as the size of the
+ * array being constructed."
+ */
+
+
+vec4 a[] = vec4[2](vec4(0.0), vec4(1.0), vec4(2.0));
+
+void main() { gl_Position = a[0]; }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor.vert
new file mode 100644
index 00000000..ec0ff82a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Arrays can have initializers formed from array constructors:"
+ */
+
+
+vec4 a[2] = vec4[2](vec4(0.0), vec4(2.0));
+vec4 b[2] = vec4[ ](vec4(0.5), vec4(2.0));
+vec4 c[ ] = vec4[ ](vec4(1.0), vec4(2.0));
+
+void main() { gl_Position = a[0] + b[0] + c[0]; }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-divide.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-divide.vert
new file mode 100644
index 00000000..14144c46
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-divide.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a / b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-implicit-size.vert
new file mode 100644
index 00000000..39b32e62
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-implicit-size.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[];
+
+ // Implicitly size c to match a and b.
+ c[0] = b[0];
+ c[1] = b[1];
+
+ gl_Position = vec4(a == c);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert
new file mode 100644
index 00000000..d1076632
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[4];
+uniform mat4 b;
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-base-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-base-type.vert
new file mode 100644
index 00000000..214dcfa5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-base-type.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec3 b[2]; // Note the differing base type
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-size.vert
new file mode 100644
index 00000000..025de07c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-mismatched-size.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[3]; // Note the differing size
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-vector.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-vector.vert
new file mode 100644
index 00000000..a9808810
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-vector.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform float a[4];
+uniform vec4 b;
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal.vert
new file mode 100644
index 00000000..a6ee2822
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-implicit-size.vert
new file mode 100644
index 00000000..e9a065e2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-implicit-size.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+float a_function(vec4[6]);
+
+void main()
+{
+ vec4 [] an_array;
+
+ an_array[0] = vec4(0);
+ an_array[1] = vec4(1);
+ an_array[2] = vec4(2);
+ an_array[3] = vec4(3);
+ an_array[4] = vec4(4);
+ an_array[5] = vec4(5);
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-unsized.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-unsized.vert
new file mode 100644
index 00000000..b8135ca7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-parameter-unsized.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Arrays declared as formal parameters in a function declaration
+ * must specify a size."
+ */
+
+
+vec4 a_function(vec4 [] p);
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = a_function(an_array);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return-unsized.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return-unsized.vert
new file mode 100644
index 00000000..9acba275
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return-unsized.vert
@@ -0,0 +1,31 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "This type can be used anywhere any other type can be used, including
+ * as the return value from a function
+ *
+ * float[5] foo() { }
+ *
+ * as a constructor of an array
+ *
+ * float[5](3.4, 4.2, 5.0, 5.2, 1.1)
+ *
+ * as an unnamed parameter
+ *
+ * void foo(float[5])"
+ */
+
+
+vec4[] a_function(vec4 [6] p);
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = a_function(an_array)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return.vert
new file mode 100644
index 00000000..cc58f9fb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-function-return.vert
@@ -0,0 +1,31 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "This type can be used anywhere any other type can be used, including
+ * as the return value from a function
+ *
+ * float[5] foo() { }
+ *
+ * as a constructor of an array
+ *
+ * float[5](3.4, 4.2, 5.0, 5.2, 1.1)
+ *
+ * as an unnamed parameter
+ *
+ * void foo(float[5])"
+ */
+
+
+vec4[2] a_function(vec4 [6]);
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = a_function(an_array)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater-equal.vert
new file mode 100644
index 00000000..464208cc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater-equal.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a >= b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater.vert
new file mode 100644
index 00000000..fbc3019d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-greater.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a > b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert
new file mode 100644
index 00000000..b5bafa75
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The length method cannot be called on an array that has not been
+ * explicitly sized."
+ */
+
+
+void main()
+{
+ float b[];
+
+ b[2] = 1.0; // Implicitly size array to have at least 3 elements
+
+ gl_Position = vec4(b.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-with-argument.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-with-argument.vert
new file mode 100644
index 00000000..2096ae5c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-with-argument.vert
@@ -0,0 +1,14 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = vec4(a.length(5));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length.vert
new file mode 100644
index 00000000..3399b199
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Arrays know the number of elements they contain. This can be obtained
+ * by using the length method:
+ *
+ * a.length(); // returns 5 for the above declarations
+ *
+ * The length method cannot be called on an array that has not been
+ * explicitly sized."
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = vec4(a.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less-equal.vert
new file mode 100644
index 00000000..803d539f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less-equal.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a <= b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less.vert
new file mode 100644
index 00000000..2f54c746
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-less.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a < b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-and.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-and.vert
new file mode 100644
index 00000000..f14211a9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-and.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a && b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-not.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-not.vert
new file mode 100644
index 00000000..85800965
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-not.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(!a);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-or.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-or.vert
new file mode 100644
index 00000000..fd22520a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-or.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a || b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-xor.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-xor.vert
new file mode 100644
index 00000000..64ebe544
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-logical-xor.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a ^^ b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional-new-syntax.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional-new-syntax.vert
new file mode 100644
index 00000000..7e113883
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional-new-syntax.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+uniform vec4 [1] an_array[1];
+
+void main()
+{
+ gl_Position = an_array[0][0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional.vert
new file mode 100644
index 00000000..984d29c9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multidimensional.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+uniform vec4 an_array[1][1];
+
+void main()
+{
+ gl_Position = an_array[0][0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multiply.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multiply.vert
new file mode 100644
index 00000000..1c33f777
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-multiply.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a * b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-negate.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-negate.vert
new file mode 100644
index 00000000..567b3d35
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-negate.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(-a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert
new file mode 100644
index 00000000..4f522e36
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[];
+
+ // Implicitly size c to match a and b.
+ c[0] = b[0];
+ c[1] = b[2];
+
+ gl_Position = vec4(a != c);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert
new file mode 100644
index 00000000..88bda2ae
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-matrix.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[4];
+uniform mat4 b;
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-base-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-base-type.vert
new file mode 100644
index 00000000..fb771112
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-base-type.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec3 b[2]; // Note the differing base type
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-size.vert
new file mode 100644
index 00000000..b709902e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-mismatched-size.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[3]; // Note the differing size
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-vertor.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-vertor.vert
new file mode 100644
index 00000000..e7a3f07f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal-vertor.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform float a[4];
+uniform vec4 b;
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal.vert
new file mode 100644
index 00000000..2e57da5e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-not-equal.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(a != b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-any-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-any-type.vert
new file mode 100644
index 00000000..4b16a87a
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-any-type.vert
@@ -0,0 +1,44 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "All basic types and structures can be formed into arrays."
+ */
+
+
+uniform float array01[1];
+uniform int array02[1];
+uniform bool array03[1];
+uniform vec2 array04[1];
+uniform vec3 array05[1];
+uniform vec4 array06[1];
+uniform ivec2 array07[1];
+uniform ivec3 array08[1];
+uniform ivec4 array09[1];
+uniform bvec2 array10[1];
+uniform bvec3 array11[1];
+uniform bvec4 array12[1];
+uniform mat2 array13[1];
+uniform mat2x2 array14[1];
+uniform mat2x3 array15[1];
+uniform mat2x4 array16[1];
+uniform mat3 array17[1];
+uniform mat3x2 array18[1];
+uniform mat3x3 array19[1];
+uniform mat3x4 array20[1];
+uniform mat4 array21[1];
+uniform mat4x2 array22[1];
+uniform mat4x3 array23[1];
+uniform mat4x4 array24[1];
+uniform sampler1D array25[1];
+uniform sampler2D array26[1];
+uniform sampler3D array27[1];
+uniform samplerCube array28[1];
+uniform sampler1DShadow array29[1];
+uniform sampler2DShadow array30[1];
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.frag
new file mode 100644
index 00000000..b911f730
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.frag
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2]);
+
+void main()
+{
+ gl_FragData[0] = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.vert
new file mode 100644
index 00000000..b32216cd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-declaration.vert
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2]);
+
+void main()
+{
+ gl_Position = vert;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.frag
new file mode 100644
index 00000000..cc07075b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.frag
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2])
+{
+ gl_Position = vert;
+}
+
+void main()
+{
+ gl_FragData[0] = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.vert
new file mode 100644
index 00000000..6c12fda1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-function-parameter-definition.vert
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+void foo(vec4 [2] x[2])
+{
+ gl_Position = vert;
+}
+
+void main()
+{
+ gl_Position = vert;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.frag
new file mode 100644
index 00000000..6eb9aebc
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.frag
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+struct S {
+ vec4 [2] x[2];
+};
+
+void main()
+{
+ gl_FragData[0] = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.vert
new file mode 100644
index 00000000..9b884f50
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-array-structure-field.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+attribute vec4 vert;
+
+struct S {
+ vec4 [2] x[2];
+};
+
+void main()
+{
+ gl_Position = vert;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct-of-array.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct-of-array.vert
new file mode 100644
index 00000000..1bf190d2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct-of-array.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 18 (page 24 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Member declarators can contain arrays. Such arrays must have a size
+ * specified, and the size must be an integral constant expression that's
+ * greater than zero (see Section 4.3.3 "Constant Expressions")."
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "All basic types and structures can be formed into arrays."
+ */
+
+
+struct s {
+ float x[3];
+ int y;
+};
+
+void main()
+{
+ s a[2];
+ gl_Position = vec4(a.length() + a.x.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert
new file mode 100644
index 00000000..077f18cd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "All basic types and structures can be formed into arrays."
+ */
+
+
+struct s {
+ float x;
+ int y;
+};
+
+void main()
+{
+ s a[2];
+ gl_Position = vec4(a.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-positive.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-positive.vert
new file mode 100644
index 00000000..b1ff7e4e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-positive.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = vec4(+a == b);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postdecrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postdecrement.vert
new file mode 100644
index 00000000..37b9ac6f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postdecrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (a--)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postincrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postincrement.vert
new file mode 100644
index 00000000..16d096ad
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-postincrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (a++)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-predecrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-predecrement.vert
new file mode 100644
index 00000000..c9e221f4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-predecrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (--a)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-preincrement.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-preincrement.vert
new file mode 100644
index 00000000..dba841e1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-preincrement.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+
+void main()
+{
+ gl_Position = (++a)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-01.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-01.vert
new file mode 100644
index 00000000..1bc0ebff
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-01.vert
@@ -0,0 +1,31 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(vec4[6]);
+
+void main()
+{
+ vec4 [] an_array;
+
+ an_array[0] = vec4(0);
+ an_array[1] = vec4(1);
+ an_array[2] = vec4(2);
+ an_array[3] = vec4(3);
+ an_array[4] = vec4(4);
+ an_array[5] = vec4(5);
+
+ vec4 [6] an_array;
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-initializer.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-initializer.vert
new file mode 100644
index 00000000..d0b86dcd
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-initializer.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(float[3]);
+
+void main()
+{
+ float [] an_array;
+
+ an_array[0] = 0.0;
+ an_array[1] = 1.0;
+ an_array[2] = 2.0;
+
+ float [] an_array = float[](2.0, 1.0, 0.0);
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert
new file mode 100644
index 00000000..970a250c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(float[2]);
+
+void main()
+{
+ float [] an_array;
+
+ an_array[0] = 0.0;
+ an_array[1] = 1.0;
+ an_array[2] = 2.0;
+
+ float [2] an_array;
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-wrong-base-type.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-wrong-base-type.vert
new file mode 100644
index 00000000..2998e4d2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-wrong-base-type.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(float[3]);
+float a_function(vec4[3]);
+
+void main()
+{
+ float [] an_array;
+
+ an_array[0] = 0.0;
+ an_array[1] = 1.0;
+ an_array[2] = 2.0;
+
+ vec4 [3] an_array;
+
+ gl_Position = vec4(a_function(an_array));
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-selection.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-selection.vert
new file mode 100644
index 00000000..dc3fe359
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-selection.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 38 (page 44 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three expressions
+ * (exp1 ? exp2 : exp3)....The second and third expressions can be any
+ * type, as long their types match....This resulting matching type is
+ * the type of the entire expression."
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+uniform int i;
+uniform bool pick_from_a_or_b;
+
+void main()
+{
+ gl_Position = (pick_from_a_or_b ? a : b)[i];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-sequence.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-sequence.vert
new file mode 100644
index 00000000..bf6a96d5
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-sequence.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ gl_Position = (a, b)[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-shadow-redeclaration.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-shadow-redeclaration.vert
new file mode 100644
index 00000000..f691fd8d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-shadow-redeclaration.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 21 (page 27 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "An implicitly sized array can be re-declared in the same scope
+ * as an array of the same base type."
+ */
+
+
+attribute vec4 v;
+
+void main()
+{
+ float a[];
+
+ a[3] = 1.2; // Implicitly size "a" to have 4 elements.
+
+ {
+ float a[4]; // this declaration shadows the previous
+ }
+
+ a.length(); // illegal - "a' is not explicitly sized
+
+ gl_Position = v;
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bool.vert
new file mode 100644
index 00000000..223ae49c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bool.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [true] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec2.vert
new file mode 100644
index 00000000..bff5c946
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec2.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [bvec2(true, false)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec3.vert
new file mode 100644
index 00000000..b17b2975
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec3.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [bvec3(true, true, false)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec4.vert
new file mode 100644
index 00000000..00d28447
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-bvec4.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [bvec4(true, true, false, false)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-cast.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-cast.vert
new file mode 100644
index 00000000..8a9324a6
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-cast.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+const float size = 3.14159;
+uniform vec4 [int(size)] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-relational.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-relational.vert
new file mode 100644
index 00000000..2fca80b8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-constant-relational.vert
@@ -0,0 +1,162 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+const vec4 v4_1 = vec4(1);
+const vec4 v4_0 = v4_1 - v4_1;
+const vec3 v3_1 = vec3(1);
+const vec3 v3_0 = v3_1 - v3_1;
+const vec2 v2_1 = vec2(1);
+const vec2 v2_0 = v2_1 - v2_1;
+
+const ivec4 iv4_1 = ivec4(1);
+const ivec4 iv4_0 = iv4_1 - iv4_1;
+const ivec3 iv3_1 = ivec3(1);
+const ivec3 iv3_0 = iv3_1 - iv3_1;
+const ivec2 iv2_1 = ivec2(1);
+const ivec2 iv2_0 = iv2_1 - iv2_1;
+
+const bvec4 bv4_1 = bvec4(true);
+const bvec4 bv4_0 = not(bv4_1);
+const bvec3 bv3_1 = bvec3(true);
+const bvec3 bv3_0 = not(bv3_1);
+const bvec2 bv2_1 = bvec2(true);
+const bvec2 bv2_0 = not(bv2_1);
+
+// All forms of lessThan.
+float [all( lessThan( v4_1, v4_0) ) ? -1 : 1] array01;
+float [all(not(lessThan( v4_1, v4_0))) ? 1 : -1] array02;
+float [any( lessThan( v4_1, v4_0) ) ? -1 : 1] array03;
+float [any(not(lessThan( v4_1, v4_0))) ? 1 : -1] array04;
+float [all( lessThan(iv4_1, iv4_0) ) ? -1 : 1] array05;
+float [all(not(lessThan(iv4_1, iv4_0))) ? 1 : -1] array06;
+float [any( lessThan(iv4_1, iv4_0) ) ? -1 : 1] array07;
+float [any(not(lessThan(iv4_1, iv4_0))) ? 1 : -1] array08;
+
+// All forms of lessThanEqual.
+float [all( lessThanEqual( v4_1, v4_0) ) ? -1 : 1] array11;
+float [all(not(lessThanEqual( v4_1, v4_0))) ? 1 : -1] array12;
+float [any( lessThanEqual( v4_1, v4_0) ) ? -1 : 1] array13;
+float [any(not(lessThanEqual( v4_1, v4_0))) ? 1 : -1] array14;
+float [all( lessThanEqual(iv4_1, iv4_0) ) ? -1 : 1] array15;
+float [all(not(lessThanEqual(iv4_1, iv4_0))) ? 1 : -1] array16;
+float [any( lessThanEqual(iv4_1, iv4_0) ) ? -1 : 1] array17;
+float [any(not(lessThanEqual(iv4_1, iv4_0))) ? 1 : -1] array18;
+
+// All forms of greaterThan.
+float [all( greaterThan( v4_1, v4_0) ) ? 1 : -1] array21;
+float [all(not(greaterThan( v4_1, v4_0))) ? -1 : 1] array22;
+float [any( greaterThan( v4_1, v4_0) ) ? 1 : -1] array23;
+float [any(not(greaterThan( v4_1, v4_0))) ? -1 : 1] array24;
+float [all( greaterThan(iv4_1, iv4_0) ) ? 1 : -1] array25;
+float [all(not(greaterThan(iv4_1, iv4_0))) ? -1 : 1] array26;
+float [any( greaterThan(iv4_1, iv4_0) ) ? 1 : -1] array27;
+float [any(not(greaterThan(iv4_1, iv4_0))) ? -1 : 1] array28;
+
+// All forms of greaterThanEqual.
+float [all( greaterThanEqual( v4_1, v4_0) ) ? 1 : -1] array31;
+float [all(not(greaterThanEqual( v4_1, v4_0))) ? -1 : 1] array32;
+float [any( greaterThanEqual( v4_1, v4_0) ) ? 1 : -1] array33;
+float [any(not(greaterThanEqual( v4_1, v4_0))) ? -1 : 1] array34;
+float [all( greaterThanEqual(iv4_1, iv4_0) ) ? 1 : -1] array35;
+float [all(not(greaterThanEqual(iv4_1, iv4_0))) ? -1 : 1] array36;
+float [any( greaterThanEqual(iv4_1, iv4_0) ) ? 1 : -1] array37;
+float [any(not(greaterThanEqual(iv4_1, iv4_0))) ? -1 : 1] array38;
+
+// All forms of equal.
+float [all( equal( v4_1, v4_0) ) ? -1 : 1] array41;
+float [all(not(equal( v4_1, v4_0))) ? 1 : -1] array42;
+float [any( equal( v4_1, v4_0) ) ? -1 : 1] array43;
+float [any(not(equal( v4_1, v4_0))) ? 1 : -1] array44;
+float [all( equal(iv4_1, iv4_0) ) ? -1 : 1] array45;
+float [all(not(equal(iv4_1, iv4_0))) ? 1 : -1] array46;
+float [any( equal(iv4_1, iv4_0) ) ? -1 : 1] array47;
+float [any(not(equal(iv4_1, iv4_0))) ? 1 : -1] array48;
+float [all( equal(bv4_1, bv4_0) ) ? -1 : 1] array49;
+float [all(not(equal(bv4_1, bv4_0))) ? 1 : -1] array4a;
+float [any( equal(bv4_1, bv4_0) ) ? -1 : 1] array4b;
+float [any(not(equal(bv4_1, bv4_0))) ? 1 : -1] array4c;
+
+// All forms of notEqual.
+float [all( notEqual( v4_1, v4_0) ) ? 1 : -1] array51;
+float [all(not(notEqual( v4_1, v4_0))) ? -1 : 1] array52;
+float [any( notEqual( v4_1, v4_0) ) ? 1 : -1] array53;
+float [any(not(notEqual( v4_1, v4_0))) ? -1 : 1] array54;
+float [all( notEqual(iv4_1, iv4_0) ) ? 1 : -1] array55;
+float [all(not(notEqual(iv4_1, iv4_0))) ? -1 : 1] array56;
+float [any( notEqual(iv4_1, iv4_0) ) ? 1 : -1] array57;
+float [any(not(notEqual(iv4_1, iv4_0))) ? -1 : 1] array58;
+float [all( notEqual(bv4_1, bv4_0) ) ? 1 : -1] array59;
+float [all(not(notEqual(bv4_1, bv4_0))) ? -1 : 1] array5a;
+float [any( notEqual(bv4_1, bv4_0) ) ? 1 : -1] array5b;
+float [any(not(notEqual(bv4_1, bv4_0))) ? -1 : 1] array5c;
+
+void main()
+{
+ gl_Position = vec4(array01.length()
+ + array02.length()
+ + array03.length()
+ + array04.length()
+ + array05.length()
+ + array06.length()
+ + array07.length()
+ + array08.length()
+ + array11.length()
+ + array12.length()
+ + array13.length()
+ + array14.length()
+ + array15.length()
+ + array16.length()
+ + array17.length()
+ + array18.length()
+ + array21.length()
+ + array22.length()
+ + array23.length()
+ + array24.length()
+ + array25.length()
+ + array26.length()
+ + array27.length()
+ + array28.length()
+ + array31.length()
+ + array32.length()
+ + array33.length()
+ + array34.length()
+ + array35.length()
+ + array36.length()
+ + array37.length()
+ + array38.length()
+ + array41.length()
+ + array42.length()
+ + array43.length()
+ + array44.length()
+ + array45.length()
+ + array46.length()
+ + array47.length()
+ + array48.length()
+ + array49.length()
+ + array4a.length()
+ + array4b.length()
+ + array4c.length()
+ + array51.length()
+ + array52.length()
+ + array53.length()
+ + array54.length()
+ + array55.length()
+ + array56.length()
+ + array57.length()
+ + array58.length()
+ + array59.length()
+ + array5a.length()
+ + array5b.length()
+ + array5c.length());
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-float.vert
new file mode 100644
index 00000000..94a121f2
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-float.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [2.3] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-int.vert
new file mode 100644
index 00000000..592c353d
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-int.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [int(2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec2.vert
new file mode 100644
index 00000000..d88e47d7
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec2.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [ivec2(2.3,2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert
new file mode 100644
index 00000000..5bdaaf71
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [ivec3(2.3,2.3,2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec4.vert
new file mode 100644
index 00000000..1a1a6ea9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec4.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [ivec4(2.3,2.3,2.3,2.3)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-length.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-length.vert
new file mode 100644
index 00000000..f78465d8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-length.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform vec4 [3] a;
+uniform vec4 [a.length()] b;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-negative.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-negative.vert
new file mode 100644
index 00000000..bd17dacb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-negative.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform vec4 [-1] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-non-builtin-function.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-non-builtin-function.vert
new file mode 100644
index 00000000..99b7e1ba
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-non-builtin-function.vert
@@ -0,0 +1,19 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+int foo() { return 3; }
+
+uniform vec4 [foo()] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-not-constant.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-not-constant.vert
new file mode 100644
index 00000000..baa377eb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-not-constant.vert
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform int size;
+uniform vec4 [size] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-selection.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-selection.vert
new file mode 100644
index 00000000..4ecc2c33
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-selection.vert
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 38 (page 44 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three expressions
+ * (exp1 ? exp2 : exp3)....The second and third expressions can be any
+ * type, as long their types match....This resulting matching type is
+ * the type of the entire expression."
+ */
+
+
+const vec4[] a = vec4[](vec4(0), vec4(1));
+const vec4[] b = vec4[](vec4(1), vec4(0));
+uniform vec4 c[((true) ? a : b).length()];
+
+void main()
+{
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert
new file mode 100644
index 00000000..0f0b5789
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert
@@ -0,0 +1,33 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * The body of the GLSL spec is slient on this issue, but the grammar says:
+ *
+ * expression:
+ * assignment_expression
+ * expression COMMA assignment_expression
+ *
+ * constant_expression:
+ * conditional_expression
+ *
+ * ...
+ *
+ * init_declarator_list:
+ * single_declaration
+ * init_declarator_list COMMA IDENTIFIER
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER EQUAL initializer
+ *
+ * This also matches C and C++.
+ */
+
+
+uniform float a[(5,3)];
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence.vert
new file mode 100644
index 00000000..387161fb
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-sequence.vert
@@ -0,0 +1,33 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * The body of the GLSL spec is slient on this issue, but the grammar says:
+ *
+ * expression:
+ * assignment_expression
+ * expression COMMA assignment_expression
+ *
+ * constant_expression:
+ * conditional_expression
+ *
+ * ...
+ *
+ * init_declarator_list:
+ * single_declaration
+ * init_declarator_list COMMA IDENTIFIER
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer
+ * init_declarator_list COMMA IDENTIFIER EQUAL initializer
+ *
+ * This also matches C and C++.
+ */
+
+
+uniform float a[5,3];
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec2.vert
new file mode 100644
index 00000000..3712d4ee
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec2.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [vec2(2,2)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec3.vert
new file mode 100644
index 00000000..7817ea00
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec3.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [vec3(2,2,2)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec4.vert
new file mode 100644
index 00000000..39edae0c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-vec4.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [vec4(2,2,2,2)] a;
+
+void main() { gl_Position = vec4(a[0]); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-with-side-effect.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-with-side-effect.vert
new file mode 100644
index 00000000..426e3a63
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-with-side-effect.vert
@@ -0,0 +1,20 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+void main()
+{
+ int x;
+ vec4[(x = 3)] a;
+ gl_Position = vec4(0.0);
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-zero.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-zero.vert
new file mode 100644
index 00000000..547d4c14
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-zero.vert
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform vec4 [0] a;
+
+void main() { gl_Position = vec4(0.0); }
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-subtract.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-subtract.vert
new file mode 100644
index 00000000..776325a1
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-subtract.vert
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "In total, only the following operators are allowed to operate on
+ * arrays and structures as whole entities:
+ *
+ * field or method selector .
+ * equality == !=
+ * assignment =
+ * indexing (arrays only) []"
+ */
+
+
+uniform vec4 a[2];
+uniform vec4 b[2];
+
+void main()
+{
+ vec4 c[2] = a - b;
+ gl_Position = c[0];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert
new file mode 100644
index 00000000..e4527b16
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+/* Assume the array is sized in a different compilation unit.
+ */
+vec4 [] an_array;
+
+uniform int i;
+
+void main()
+{
+ gl_Position = an_array[i];
+}
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-local.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-local.vert
new file mode 100644
index 00000000..2269c49e
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-variable-index-implicit-size-local.vert
@@ -0,0 +1,29 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an array is indexed with an expression that is not an integral
+ * constant expression, or if an array is passed as an argument to a
+ * function, then its size must be declared before any such use."
+ */
+
+
+attribute vec4 a;
+attribute vec4 b;
+
+uniform int i;
+
+void main()
+{
+ vec4 [] an_array;
+
+ an_array[0] = a;
+ an_array[1] = vec4(0);
+ an_array[2] = b;
+
+ gl_Position = an_array[i];
+}