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path: root/drivers/gpu/arm/t6xx/kbase/src/common/mali_kbase_gpuprops.c
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Diffstat (limited to 'drivers/gpu/arm/t6xx/kbase/src/common/mali_kbase_gpuprops.c')
-rwxr-xr-xdrivers/gpu/arm/t6xx/kbase/src/common/mali_kbase_gpuprops.c314
1 files changed, 314 insertions, 0 deletions
diff --git a/drivers/gpu/arm/t6xx/kbase/src/common/mali_kbase_gpuprops.c b/drivers/gpu/arm/t6xx/kbase/src/common/mali_kbase_gpuprops.c
new file mode 100755
index 00000000000..93ceee8c850
--- /dev/null
+++ b/drivers/gpu/arm/t6xx/kbase/src/common/mali_kbase_gpuprops.c
@@ -0,0 +1,314 @@
+/*
+ *
+ * (C) COPYRIGHT 2011-2013 ARM Limited. All rights reserved.
+ *
+ * This program is free software and is provided to you under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation, and any use by you of this program is subject to the terms
+ * of such GNU licence.
+ *
+ * A copy of the licence is included with the program, and can also be obtained
+ * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+
+/**
+ * @file mali_kbase_gpuprops.c
+ * Base kernel property query APIs
+ */
+
+#include <kbase/src/common/mali_kbase.h>
+#include <kbase/src/common/mali_midg_regmap.h>
+#include <kbase/src/common/mali_kbase_gpuprops.h>
+
+/**
+ * @brief Extracts bits from a 32-bit bitfield.
+ * @hideinitializer
+ *
+ * @param[in] value The value from which to extract bits.
+ * @param[in] offset The first bit to extract (0 being the LSB).
+ * @param[in] size The number of bits to extract.
+ * @return Bits [@a offset, @a offset + @a size) from @a value.
+ *
+ * @pre offset + size <= 32.
+ */
+/* from mali_cdsb.h */
+#define KBASE_UBFX32(value, offset, size) \
+ (((u32)(value) >> (u32)(offset)) & (u32)((1ULL << (u32)(size)) - 1))
+
+mali_error kbase_gpuprops_uk_get_props(kbase_context *kctx, kbase_uk_gpuprops * const kbase_props)
+{
+ kbase_gpuprops_clock_speed_function get_gpu_speed_mhz;
+ u32 gpu_speed_mhz;
+ int rc = 1;
+
+ KBASE_DEBUG_ASSERT(NULL != kctx);
+ KBASE_DEBUG_ASSERT(NULL != kbase_props);
+
+ /* Current GPU speed is requested from the system integrator via the KBASE_CONFIG_ATTR_GPU_SPEED_FUNC function.
+ * If that function fails, or the function is not provided by the system integrator, we report the maximum
+ * GPU speed as specified by KBASE_CONFIG_ATTR_GPU_FREQ_KHZ_MAX.
+ */
+ get_gpu_speed_mhz = (kbase_gpuprops_clock_speed_function) kbasep_get_config_value(kctx->kbdev, kctx->kbdev->config_attributes, KBASE_CONFIG_ATTR_GPU_SPEED_FUNC);
+ if (get_gpu_speed_mhz != NULL) {
+ rc = get_gpu_speed_mhz(&gpu_speed_mhz);
+#ifdef CONFIG_MALI_DEBUG
+ /* Issue a warning message when the reported GPU speed falls outside the min/max range */
+ if (rc == 0) {
+ u32 gpu_speed_khz = gpu_speed_mhz * 1000;
+ if (gpu_speed_khz < kctx->kbdev->gpu_props.props.core_props.gpu_freq_khz_min || gpu_speed_khz > kctx->kbdev->gpu_props.props.core_props.gpu_freq_khz_max)
+ KBASE_DEBUG_PRINT_WARN(KBASE_CORE, "GPU Speed is outside of min/max range (got %lu Khz, min %lu Khz, max %lu Khz)\n", (unsigned long)gpu_speed_khz, (unsigned long)kctx->kbdev->gpu_props.props.core_props.gpu_freq_khz_min, (unsigned long)kctx->kbdev->gpu_props.props.core_props.gpu_freq_khz_max);
+ }
+#endif /* CONFIG_MALI_DEBUG */
+ }
+ if (rc != 0)
+ gpu_speed_mhz = kctx->kbdev->gpu_props.props.core_props.gpu_freq_khz_max / 1000;
+
+ kctx->kbdev->gpu_props.props.core_props.gpu_speed_mhz = gpu_speed_mhz;
+
+ memcpy(&kbase_props->props, &kctx->kbdev->gpu_props.props, sizeof(kbase_props->props));
+
+ return MALI_ERROR_NONE;
+}
+
+STATIC void kbase_gpuprops_dump_registers(kbase_device *kbdev, kbase_gpuprops_regdump *regdump)
+{
+ int i;
+
+ KBASE_DEBUG_ASSERT(NULL != kbdev);
+ KBASE_DEBUG_ASSERT(NULL != regdump);
+
+ /* Fill regdump with the content of the relevant registers */
+ regdump->gpu_id = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(GPU_ID));
+
+ regdump->l2_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_FEATURES));
+ regdump->l3_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_FEATURES));
+ regdump->tiler_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_FEATURES));
+ regdump->mem_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(MEM_FEATURES));
+ regdump->mmu_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(MMU_FEATURES));
+ regdump->as_present = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(AS_PRESENT));
+ regdump->js_present = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(JS_PRESENT));
+
+ for (i = 0; i < MIDG_MAX_JOB_SLOTS; i++)
+ regdump->js_features[i] = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(JS_FEATURES_REG(i)));
+
+ for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
+ regdump->texture_features[i] = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TEXTURE_FEATURES_REG(i)));
+
+ regdump->thread_max_threads = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_THREADS));
+ regdump->thread_max_workgroup_size = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_WORKGROUP_SIZE));
+ regdump->thread_max_barrier_size = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_MAX_BARRIER_SIZE));
+ regdump->thread_features = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(THREAD_FEATURES));
+
+ regdump->shader_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_LO));
+ regdump->shader_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(SHADER_PRESENT_HI));
+
+ regdump->tiler_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_LO));
+ regdump->tiler_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(TILER_PRESENT_HI));
+
+ regdump->l2_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_LO));
+ regdump->l2_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L2_PRESENT_HI));
+
+ regdump->l3_present_lo = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_PRESENT_LO));
+ regdump->l3_present_hi = kbase_os_reg_read(kbdev, GPU_CONTROL_REG(L3_PRESENT_HI));
+}
+
+STATIC void kbase_gpuprops_construct_coherent_groups(base_gpu_props * const props)
+{
+ struct mali_base_gpu_coherent_group *current_group;
+ u64 group_present;
+ u64 group_mask;
+ u64 first_set, first_set_prev;
+ u32 num_groups = 0;
+
+ KBASE_DEBUG_ASSERT(NULL != props);
+
+ props->coherency_info.coherency = props->raw_props.mem_features;
+ props->coherency_info.num_core_groups = hweight64(props->raw_props.l2_present);
+
+ if (props->coherency_info.coherency & GROUPS_L3_COHERENT) {
+ /* Group is l3 coherent */
+ group_present = props->raw_props.l3_present;
+ } else if (props->coherency_info.coherency & GROUPS_L2_COHERENT) {
+ /* Group is l2 coherent */
+ group_present = props->raw_props.l2_present;
+ } else {
+ /* Group is l1 coherent */
+ group_present = props->raw_props.shader_present;
+ }
+
+ /*
+ * The coherent group mask can be computed from the l2/l3 present
+ * register.
+ *
+ * For the coherent group n:
+ * group_mask[n] = (first_set[n] - 1) & ~(first_set[n-1] - 1)
+ * where first_set is group_present with only its nth set-bit kept
+ * (i.e. the position from where a new group starts).
+ *
+ * For instance if the groups are l2 coherent and l2_present=0x0..01111:
+ * The first mask is:
+ * group_mask[1] = (first_set[1] - 1) & ~(first_set[0] - 1)
+ * = (0x0..010 - 1) & ~(0x0..01 - 1)
+ * = 0x0..00f
+ * The second mask is:
+ * group_mask[2] = (first_set[2] - 1) & ~(first_set[1] - 1)
+ * = (0x0..100 - 1) & ~(0x0..010 - 1)
+ * = 0x0..0f0
+ * And so on until all the bits from group_present have been cleared
+ * (i.e. there is no group left).
+ */
+
+ current_group = props->coherency_info.group;
+ first_set = group_present & ~(group_present - 1);
+
+ while (group_present != 0 && num_groups < BASE_MAX_COHERENT_GROUPS) {
+ group_present -= first_set; /* Clear the current group bit */
+ first_set_prev = first_set;
+
+ first_set = group_present & ~(group_present - 1);
+ group_mask = (first_set - 1) & ~(first_set_prev - 1);
+
+ /* Populate the coherent_group structure for each group */
+ current_group->core_mask = group_mask & props->raw_props.shader_present;
+ current_group->num_cores = hweight64(current_group->core_mask);
+
+ num_groups++;
+ current_group++;
+ }
+
+ if (group_present != 0)
+ KBASE_DEBUG_PRINT_WARN(KBASE_CORE, "Too many coherent groups (keeping only %d groups).\n", BASE_MAX_COHERENT_GROUPS);
+
+ props->coherency_info.num_groups = num_groups;
+}
+
+/**
+ * @brief Get the GPU configuration
+ *
+ * Fill the base_gpu_props structure with values from the GPU configuration registers.
+ * Only the raw properties are filled in this function
+ *
+ * @param gpu_props The base_gpu_props structure
+ * @param kbdev The kbase_device structure for the device
+ */
+static void kbase_gpuprops_get_props(base_gpu_props * const gpu_props, kbase_device *kbdev)
+{
+ kbase_gpuprops_regdump regdump;
+ int i;
+
+ KBASE_DEBUG_ASSERT(NULL != kbdev);
+ KBASE_DEBUG_ASSERT(NULL != gpu_props);
+
+ /* Dump relevant registers */
+ kbase_gpuprops_dump_registers(kbdev, &regdump);
+
+ gpu_props->raw_props.gpu_id = regdump.gpu_id;
+ gpu_props->raw_props.tiler_features = regdump.tiler_features;
+ gpu_props->raw_props.mem_features = regdump.mem_features;
+ gpu_props->raw_props.mmu_features = regdump.mmu_features;
+ gpu_props->raw_props.l2_features = regdump.l2_features;
+ gpu_props->raw_props.l3_features = regdump.l3_features;
+
+ gpu_props->raw_props.as_present = regdump.as_present;
+ gpu_props->raw_props.js_present = regdump.js_present;
+ gpu_props->raw_props.shader_present = ((u64) regdump.shader_present_hi << 32) + regdump.shader_present_lo;
+ gpu_props->raw_props.tiler_present = ((u64) regdump.tiler_present_hi << 32) + regdump.tiler_present_lo;
+ gpu_props->raw_props.l2_present = ((u64) regdump.l2_present_hi << 32) + regdump.l2_present_lo;
+ gpu_props->raw_props.l3_present = ((u64) regdump.l3_present_hi << 32) + regdump.l3_present_lo;
+
+ for (i = 0; i < MIDG_MAX_JOB_SLOTS; i++)
+ gpu_props->raw_props.js_features[i] = regdump.js_features[i];
+
+ for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
+ gpu_props->raw_props.texture_features[i] = regdump.texture_features[i];
+
+ gpu_props->raw_props.thread_max_barrier_size = regdump.thread_max_barrier_size;
+ gpu_props->raw_props.thread_max_threads = regdump.thread_max_threads;
+ gpu_props->raw_props.thread_max_workgroup_size = regdump.thread_max_workgroup_size;
+ gpu_props->raw_props.thread_features = regdump.thread_features;
+}
+
+/**
+ * @brief Calculate the derived properties
+ *
+ * Fill the base_gpu_props structure with values derived from the GPU configuration registers
+ *
+ * @param gpu_props The base_gpu_props structure
+ * @param kbdev The kbase_device structure for the device
+ */
+static void kbase_gpuprops_calculate_props(base_gpu_props * const gpu_props, kbase_device *kbdev)
+{
+ int i;
+
+ /* Populate the base_gpu_props structure */
+ gpu_props->core_props.version_status = KBASE_UBFX32(gpu_props->raw_props.gpu_id, 0U, 4);
+ gpu_props->core_props.minor_revision = KBASE_UBFX32(gpu_props->raw_props.gpu_id, 4U, 8);
+ gpu_props->core_props.major_revision = KBASE_UBFX32(gpu_props->raw_props.gpu_id, 12U, 4);
+ gpu_props->core_props.product_id = KBASE_UBFX32(gpu_props->raw_props.gpu_id, 16U, 16);
+ gpu_props->core_props.log2_program_counter_size = KBASE_GPU_PC_SIZE_LOG2;
+ gpu_props->core_props.gpu_available_memory_size = totalram_pages << PAGE_SHIFT;
+
+ for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
+ gpu_props->core_props.texture_features[i] = gpu_props->raw_props.texture_features[i];
+
+ gpu_props->l2_props.log2_line_size = KBASE_UBFX32(gpu_props->raw_props.l2_features, 0U, 8);
+ gpu_props->l2_props.log2_cache_size = KBASE_UBFX32(gpu_props->raw_props.l2_features, 16U, 8);
+ if (gpu_props->core_props.product_id == GPU_ID_PI_T75X) {
+ gpu_props->l2_props.num_l2_slices = KBASE_UBFX32(gpu_props->raw_props.mem_features, 8U, 4) + 1;
+ } else {
+ gpu_props->l2_props.num_l2_slices = 1;
+ }
+
+ gpu_props->l3_props.log2_line_size = KBASE_UBFX32(gpu_props->raw_props.l3_features, 0U, 8);
+ gpu_props->l3_props.log2_cache_size = KBASE_UBFX32(gpu_props->raw_props.l3_features, 16U, 8);
+
+ gpu_props->tiler_props.bin_size_bytes = 1 << KBASE_UBFX32(gpu_props->raw_props.tiler_features, 0U, 6);
+ gpu_props->tiler_props.max_active_levels = KBASE_UBFX32(gpu_props->raw_props.tiler_features, 8U, 4);
+
+ gpu_props->thread_props.max_registers = KBASE_UBFX32(gpu_props->raw_props.thread_features, 0U, 16);
+ gpu_props->thread_props.max_task_queue = KBASE_UBFX32(gpu_props->raw_props.thread_features, 16U, 8);
+ gpu_props->thread_props.max_thread_group_split = KBASE_UBFX32(gpu_props->raw_props.thread_features, 24U, 6);
+ gpu_props->thread_props.impl_tech = KBASE_UBFX32(gpu_props->raw_props.thread_features, 30U, 2);
+
+ /* Initialize the coherent_group structure for each group */
+ kbase_gpuprops_construct_coherent_groups(gpu_props);
+}
+
+void kbase_gpuprops_set(kbase_device *kbdev)
+{
+ kbase_gpu_props *gpu_props;
+ struct midg_raw_gpu_props *raw;
+
+ KBASE_DEBUG_ASSERT(NULL != kbdev);
+ gpu_props = &kbdev->gpu_props;
+ raw = &gpu_props->props.raw_props;
+
+ /* Initialize the base_gpu_props structure from the hardware */
+ kbase_gpuprops_get_props(&gpu_props->props, kbdev);
+
+ /* Populate the derived properties */
+ kbase_gpuprops_calculate_props(&gpu_props->props, kbdev);
+
+ /* Populate kbase-only fields */
+ gpu_props->l2_props.associativity = KBASE_UBFX32(raw->l2_features, 8U, 8);
+ gpu_props->l2_props.external_bus_width = KBASE_UBFX32(raw->l2_features, 24U, 8);
+
+ gpu_props->l3_props.associativity = KBASE_UBFX32(raw->l3_features, 8U, 8);
+ gpu_props->l3_props.external_bus_width = KBASE_UBFX32(raw->l3_features, 24U, 8);
+
+ gpu_props->mem.core_group = KBASE_UBFX32(raw->mem_features, 0U, 1);
+ gpu_props->mem.supergroup = KBASE_UBFX32(raw->mem_features, 1U, 1);
+
+ gpu_props->mmu.va_bits = KBASE_UBFX32(raw->mmu_features, 0U, 8);
+ gpu_props->mmu.pa_bits = KBASE_UBFX32(raw->mmu_features, 8U, 8);
+
+ gpu_props->num_cores = hweight64(raw->shader_present);
+ gpu_props->num_core_groups = hweight64(raw->l2_present);
+ gpu_props->num_supergroups = hweight64(raw->l3_present);
+ gpu_props->num_address_spaces = hweight32(raw->as_present);
+ gpu_props->num_job_slots = hweight32(raw->js_present);
+}