From 92f282988b4ce3967ee8399f7d1184ebfa04e48b Mon Sep 17 00:00:00 2001 From: "David S. Miller" Date: Thu, 27 Jul 2006 16:49:21 -0700 Subject: [SPARC64]: Fix quad-float multiply emulation. Something is wrong with the 3-multiply (vs. 4-multiply) optimized version of _FP_MUL_MEAT_2_*(), so just use the slower version which actually computes correct values. Noticed by Rene Rebe Signed-off-by: David S. Miller --- include/asm-sparc64/sfp-machine.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/asm-sparc64/sfp-machine.h b/include/asm-sparc64/sfp-machine.h index 5015bb8d6c3..89d42431efb 100644 --- a/include/asm-sparc64/sfp-machine.h +++ b/include/asm-sparc64/sfp-machine.h @@ -34,7 +34,7 @@ #define _FP_MUL_MEAT_D(R,X,Y) \ _FP_MUL_MEAT_1_wide(_FP_WFRACBITS_D,R,X,Y,umul_ppmm) #define _FP_MUL_MEAT_Q(R,X,Y) \ - _FP_MUL_MEAT_2_wide_3mul(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm) + _FP_MUL_MEAT_2_wide(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm) #define _FP_DIV_MEAT_S(R,X,Y) _FP_DIV_MEAT_1_imm(S,R,X,Y,_FP_DIV_HELP_imm) #define _FP_DIV_MEAT_D(R,X,Y) _FP_DIV_MEAT_1_udiv_norm(D,R,X,Y) -- cgit v1.2.3