#include #define write_dest_byte(val) {*dest++=val;} #define BLACK (0x01800180) /* black pixel pattern */ #define BLUE (0x296E29F0) /* blue pixel pattern */ #define RED (0x51F0515A) /* red pixel pattern */ #define MAGENTA (0x6ADE6ACA) /* magenta pixel pattern */ #define GREEN (0x91229136) /* green pixel pattern */ #define CYAN (0xAA10AAA6) /* cyan pixel pattern */ #define YELLOW (0xD292D210) /* yellow pixel pattern */ #define WHITE (0xFE80FE80) /* white pixel pattern */ #define true 1 #define false 0 typedef struct { unsigned int SAV; unsigned int EAV; } SystemCodeType; const SystemCodeType SystemCodeMap[4] = { {0xFF000080, 0xFF00009D}, {0xFF0000AB, 0xFF0000B6}, {0xFF0000C7, 0xFF0000DA}, {0xFF0000EC, 0xFF0000F1} };