From 27b207fd0a0941b03f27e2a82c0468b1a090c745 Mon Sep 17 00:00:00 2001 From: wdenk Date: Thu, 24 Jul 2003 23:38:38 +0000 Subject: * Implement new mechanism to export U-Boot's functions to standalone applications: instead of using (PPC-specific) system calls we now use a jump table; please see doc/README.standalone for details * Patch by Dave Westwood, 24 Jul 2003: added support for Unity OS (a proprietary OS) --- include/bmp_layout.h | 68 ++++++++++++++++++++++++++-------------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'include/bmp_layout.h') diff --git a/include/bmp_layout.h b/include/bmp_layout.h index 9d90e7f39..d823de910 100644 --- a/include/bmp_layout.h +++ b/include/bmp_layout.h @@ -28,50 +28,50 @@ #define _BMP_H_ typedef struct bmp_color_table_entry { - __u8 blue; - __u8 green; - __u8 red; - __u8 reserved; -} __attribute__((packed)) bmp_color_table_entry_t; + __u8 blue; + __u8 green; + __u8 red; + __u8 reserved; +} __attribute__ ((packed)) bmp_color_table_entry_t; /* When accessing these fields, remember that they are stored in little endian format, so use linux macros, e.g. le32_to_cpu(width) */ -typedef struct bmp_header { - /* Header */ - char signature[2]; - __u32 file_size; - __u32 reserved; - __u32 data_offset; - /* InfoHeader */ - __u32 size; - __u32 width; - __u32 height; - __u16 planes; - __u16 bit_count; - __u32 compression; - __u32 image_size; - __u32 x_pixels_per_m; - __u32 y_pixels_per_m; - __u32 colors_used; - __u32 colors_important; - /* ColorTable */ +typedef struct bmp_header { + /* Header */ + char signature[2]; + __u32 file_size; + __u32 reserved; + __u32 data_offset; + /* InfoHeader */ + __u32 size; + __u32 width; + __u32 height; + __u16 planes; + __u16 bit_count; + __u32 compression; + __u32 image_size; + __u32 x_pixels_per_m; + __u32 y_pixels_per_m; + __u32 colors_used; + __u32 colors_important; + /* ColorTable */ -} __attribute__((packed)) bmp_header_t; +} __attribute__ ((packed)) bmp_header_t; typedef struct bmp_image { - bmp_header_t header; - /* We use a zero sized array just as a placeholder for variable - sized array */ - bmp_color_table_entry_t color_table[0]; + bmp_header_t header; + /* We use a zero sized array just as a placeholder for variable + sized array */ + bmp_color_table_entry_t color_table[0]; } bmp_image_t; /* Data in the bmp_image is aligned to this length */ -#define BMP_DATA_ALIGN 4 +#define BMP_DATA_ALIGN 4 /* Constants for the compression field */ -#define BMP_BI_RGB 0 -#define BMP_BI_RLE8 1 -#define BMP_BI_RLE4 2 +#define BMP_BI_RGB 0 +#define BMP_BI_RLE8 1 +#define BMP_BI_RLE4 2 -#endif /* _BMP_H_ */ +#endif /* _BMP_H_ */ -- cgit v1.2.3