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authorlhauch <lhauch@6f19259b-4bc3-4df7-8a09-765794883524>2008-05-15 16:14:56 +0000
committerlhauch <lhauch@6f19259b-4bc3-4df7-8a09-765794883524>2008-05-15 16:14:56 +0000
commit1f4c44ad26509d39ee4b6070205c72c702fd0c05 (patch)
treeb66c98e80352e0d496817a119b53d976448a0b0e /BuildNotes2.txt
parentbcf79fc866c3851c2bde6b790c7b32db8bdad481 (diff)
Updated quick start instructions to match installation.html
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@5208 6f19259b-4bc3-4df7-8a09-765794883524
Diffstat (limited to 'BuildNotes2.txt')
-rw-r--r--BuildNotes2.txt157
1 files changed, 101 insertions, 56 deletions
diff --git a/BuildNotes2.txt b/BuildNotes2.txt
index fe02cdc20..78bbf5f0f 100644
--- a/BuildNotes2.txt
+++ b/BuildNotes2.txt
@@ -1,12 +1,12 @@
Intel(R) Platform Innovation Framework for EFI
EFI Development Kit II Prime (EDK II Prime)
Root Package 1.00
-2007-06-25
+2008-05-15
Intel is a trademark or registered trademark of Intel Corporation or its
subsidiaries in the United States and other countries.
* Other names and brands may be claimed as the property of others.
-Copyright (c) 2007, Intel Corporation
+Copyright (c) 2007 - 2008, Intel Corporation All rights reserved.
EDK II Prime packages are in the development phase. They consist of:
@@ -19,60 +19,98 @@ EDK II Prime packages are in the development phase. They consist of:
IntelFrameworkModulePKg - Tiano/Framework Includes and Libraries
Nt32Pkg - UEFI 2.1/PI 1.0 emulation environment for Windows
FatBinPkg - Binaries built from the FatPkg
- EdkShellBinPkg - Binaries of full shell, minimum shell and commonds(to be added)
+ EdkShellBinPkg - Binaries of full shell, minimum shell and commands
Note:
- EdkShellBinPkg is supported to support both EDK II build and EDKII Prime build by having several module description files.
+ EdkShellBinPkg is supported to support both EDK II build and EDKII Prime
+ build by having several module description files.
+
-------------------------------------------------------------------------------
-Quick Start
+The most recent version of the setup instructions is available on the EDK II
+web-site:
+ https://edk2.tianocore.org/installation.html
+
+
+-------------------------------------------------------------------------------
+Quick Start (Windows Development Platform)
-----------
-In a command window, change to the top-level directory of the EDK II source.
+In a command prompt window, change to the top-level directory of the EDK II
+source.
-First, set up your workspace. If you have had a setup, please make sure that
-you don't have newer *.template in WORKSPACE\BaseTools\Conf. Otherwise remove
-*.txt files in WORKSPACE\Conf in advance. For the reference build of the Nt32
-Platform emulation environment, use the --nt32 option for edksetup. Building
-other platforms or modules do not require this option, as Visual Studio standard
-includes, libraries and/or dlls are not required for normal development.
+Note:
+ The first time the edksetup script is executed, it creates three files in the
+ %WORKSPACE%\Conf directory. The files: tools_def.txt, target.txt and
+ build_rule.txt, are only created if they do not exist, if they exist, they
+ are not touched.
+
+First, set up your project workspace. If you have previously initialized this
+WORKSPACE, and a newer version of the *.template files in
+WORKSPACE\BaseTools\Conf exists, remove the *.txt files in the WORKSPACE\Conf
+directory prior to running the edksetup script.
+
+For the reference build of the Nt32 Platform emulation environment, use the
+edksetup.bat option: --nt32. For building other platforms or modules, this
+option is not required, as Visual Studio standard includes, libraries and/or
+dlls are not required for normal development.
c:\MyWork\edk2\> edksetup --nt32
-Second, go to the module directory (For example, MdeModulePkg\Application\HelloWorld),
-and then begin to build
+The default tool chain (named MYTOOLS) is pre-configured to use VS2005 for IA32
+and X64 target architectures and the DDK for IPF target architectures. To use a
+different tool chain, either modify the tools_def.txt file's MYTOOLS entries,
+or modify the %WORKSPACE%\Conf\target.txt file's TOOL_CHAIN_TAG. The pre-defined
+tags are listed near the top of the %WORKSPACE%\Conf\tools_def.txt file, below
+the Supported Tool Chains comment.
+Alternatively, you may use the build command's -t option to specify a different
+tool chain tag name: build -t VS2003 ... , for example. Using this method will
+require that you always use the build command's -t option.
+
+
+Next, go to the module directory and begin to build. This example is for the
+HelloWorld application.
+
c:\MyWork\edk2\> cd MdeModulePkg\Application\HelloWorld
c:\MyWork\edk2\> build
-If you want to build the modules in other packages
-(For example, MdePkg\Library\BaseLib\BaseLib.inf), please edit open the <WORKSPACE>\Conf\Target.txt first,
+If you want to build the a module in another package (for example,
+MdePkg\Library\BaseLib\BaseLib.inf), please edit the file,
+%WORKSPACE%\Conf\Target.txt, first.
-change the following line
+Change the following line
ACTIVE_PLATFORM = MdeModulePkg/MdeModulePkg.dsc
to
ACTIVE_PLATFORM = MdePkg/MdePkg.dsc
-and then go to MdePkg\Library\BaseLib directory and build
+Then go to MdePkg\Library\BaseLib directory and type build:
c:\MyWork\edk2\> cd MdePkg\Library\BaseLib
c:\MyWork\edk2\> build
-If you want build a platform, ACTIVE_PLATFORM must be set to your desired platform dsc file,
-go to directory which must be not a module's directory, and run "build" command.
+If you want build a platform, ACTIVE_PLATFORM must be set to your desired
+platform dsc file, go to directory which must be not a module's directory, and
+run "build" command.
-Instead of changing Target.txt, you can specify platform, module and/or architecture on command line.
+Instead of changing Target.txt, you can specify platform, module and/or
+architecture on command line.
For example, if you want to build NT32 platform, you can just type
- c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32
+ c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32
and if you want to build HelloWorld module, you can just type
- c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32 -m MdeModulePkg\Application\HelloWorld\HelloWorld.inf
+ c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32 -m MdeModulePkg\Application\HelloWorld\HelloWorld.inf
-Other helpful command line options of build tool include "-v" and "-d". "-v" option is used to turn on
-the verbose build, which provide more information during the build. "-d <debug level 0-9>" option is used to
+Other helpful command line options of build tool include "-v" and "-d".
+The "-v" option is used to turn on the verbose build, which provide more
+information during the build. "-d <debug level 0-9>" option is used to
turn on the debug information which is helpful debugging build tools.
-For more information on build options, please try "build -h" on command line. Note that "/?" is not working.
+For more information on build options, please try "build -h" on command line.
+
+Note:
+ The Windows style help option "/?" is not a valid option for the build
+ command.
-------------------------------------------------------------------------------
@@ -83,7 +121,8 @@ all - Build whole platform or module. It can be ignored.
genc - Generate AutoGen.c, AutoGen.h and <ModuleName>.depex files only.
genmake - Generate makefiles in addition to files generated by "genc" target.
clean - Clean intermediate files
-cleanall - Clean all generated files and directories during build, except Makefile
+cleanall - Clean all generated files and directories during build, except the
+ generated Makefile files (top level and module makefiles)
cleanlib - Clean all generated files and directories during library build
run - Launch NT32 shell (only valid for NT32 platform)
@@ -92,40 +131,46 @@ Tools in Python
---------------
* Run buld tool written in Python from source
- The build tool written in Python can be executed from its source directly as long as you
-have the Python interpreter (version 2.5) installed. The source of Python code is locating at
-
- https://buildtools.tianocore.org/svn/buildtools/trunk/BaseTools/Source/Python
-
- where:
-
- build/build.py - The entry tool of build tools
- AutoGen/AutoGen.py - Generate AutoGen.c/.h and makefile only
-
- "build.py" steps:
- 1. Run "edksetup.bat"
- 2. set PYTHONPATH to the local directory of above source (BaseTools/Source/Python)
- 3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
- 4. Go to platform or module directory
- 5. Run "<python_interpreter.exe> <python_source_dir>/build/build.py" or "<python_source_dir>/build/build.py"
- directly.
-
- "AutoGen.py" steps:
- 1. Run "edksetup.bat"
- 2. set PYTHONPATH to the local directory of above source (BaseTools/Source/Python)
- 3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
- 4. Run "<python_interpreter.exe> <python_source_dir>/AutoGen/AutoGen.py" or "<python_source_dir>/AutoGen/AutoGen.py"
+ The build tool written in Python can be executed from its source directly as
+ long as you have the Python interpreter (version 2.5) installed. The source
+ of Python code is locating at:
+
+ https://buildtools.tianocore.org/svn/buildtools/trunk/BaseTools/Source/Python
+
+ where:
+
+ build/build.py - The entry tool of build tools
+ AutoGen/AutoGen.py - Generate AutoGen.c/.h and makefile only
+
+ "build.py" steps:
+ 1. Run "edksetup.bat"
+ 2. set PYTHONPATH to the local directory of above source
+ (BaseTools/Source/Python)
+ 3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
+ 4. Go to platform or module directory
+ 5. Run "<python_interpreter.exe> <python_source_dir>/build/build.py" or
+ "<python_source_dir>/build/build.py" directly.
+
+ "AutoGen.py" steps:
+ 1. Run "edksetup.bat"
+ 2. set PYTHONPATH to the local directory of above source
+ (BaseTools/Source/Python)
+ 3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
+ 4. Run "<python_interpreter.exe> <python_source_dir>/AutoGen/AutoGen.py" or
+ "<python_source_dir>/AutoGen/AutoGen.py"
* Convert Python source to exe file
- The tools written in Python can be coverted into executable program which can be executed
-without Python interpreter. One of the convertion tools is called cx_Freeze at
+ The tools written in Python can be coverted into executable program which can
+ be executed without Python interpreter. One of the conversion tools is called
+ cx_Freeze, available at:
- http://sourceforge.net/projects/cx-freeze/
+ http://sourceforge.net/projects/cx-freeze/
- Suppose you have installed cx_Freeze at c:\cx_Freeze-3.0.3. Use following command line to convert MyBuild.py
+ If you have installed cx_Freeze at c:\cx_Freeze-3.0.3. Use the following
+ command lines to convert MyBuild.py to a Windows executable.
set PYTHONPATH=<buildtools>\BaseTools\Source\Python
- c:\cx_Freeze-3.0.3\FreezePython.exe --include-modules=encodings.cp437,encodings.gbk,encodings.utf_16,encodings.utf_8 --install-dir=.\mybuild MyBuild.py
+ c:\cx_Freeze-3.0.3\FreezePython.exe --include-modules=encodings.cp437,encodings.gbk,encodings.utf_16,encodings.utf_8 --install-dir=.\mybuild MyBuild.py
- The generated .exe files are put in "mybuild" subdirectory.
+ The generated .exe files are put in "mybuild" subdirectory.